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GTA San Andreas object

LODA05 object ID 9938

SFeFar-away (LOD) modelPlaced 1×
Object ID
9938
Model name
LODA05
Texture file (TXD)
lod2_sfe
Draw distance
1500
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9938, -1754.33, 669.23, 62.82)
removeWorldModel(9938, 10, -1754.33, 669.23, 62.82) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(9938) -- "LODA05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1754.33, 669.23, 62.82Downtown, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

18 other objects use lod2_sfe.

Where this comes from

Checked on 29 September 2026.