CITObject IDsCIT Tools

GTA San Andreas object

lhouse_barrier3 object ID 997

barriersPlaced 7×
Object ID
997
Model name
lhouse_barrier3
Texture file (TXD)
metalbarrier_CJ
Draw distance
56
Defined in
barriers.ide
Flags
4096
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(997, -2469.99, 174.35, 34.2)
removeWorldModel(997, 10, -2469.99, 174.35, 34.2) -- removes the one at Queens, San Fierro
engineGetModelNameFromID(997) -- "lhouse_barrier3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2469.99, 174.35, 34.2Queens, San FierroMap
-2467.45, 176.41, 34.2Queens, San FierroMap
-2464.89, 178.49, 34.2Queens, San FierroMap
-2462.24, 180.58, 34.2Queens, San FierroMap
-2459.79, 182.69, 34.2Queens, San FierroMap
-2457.32, 184.84, 34.2Queens, San FierroMap
-2454.98, 187.12, 34.2Queens, San FierroMap

Same texture file

4 other objects use metalbarrier_CJ.

Where this comes from

Checked on 29 September 2026.