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GTA San Andreas object

LODA63 object ID 9999

SFeFar-away (LOD) modelPlaced 1×
Object ID
9999
Model name
LODA63
Texture file (TXD)
lod3_sfe
Draw distance
1500
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9999, -1708.84, 1241.92, 27)
removeWorldModel(9999, 10, -1708.84, 1241.92, 27) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(9999) -- "LODA63" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1708.84, 1241.92, 27Downtown, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

24 other objects use lod3_sfe.

Where this comes from

Checked on 29 September 2026.