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GTA San Andreas object

BinNt04_LA object ID 1334

Street objectsdynamic2Placed 25×
BinNt04_LA, GTA San Andreas object ID 1334
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1334
Model name
BinNt04_LA
Texture file (TXD)
LABins01_LA
Draw distance
70
Defined in
dynamic2.ide
Flags
128
Placed in the world
25 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1334, -2174.86, -2365.27, 30.8)
removeWorldModel(1334, 10, -2174.86, -2365.27, 30.8) -- removes the one at Angel Pine, Whetstone
engineGetModelNameFromID(1334) -- "BinNt04_LA" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2174.86, -2365.27, 30.8Angel Pine, WhetstoneMap
-2138.66, -2262.2, 30.73Angel Pine, WhetstoneMap
-2136.5, -2263.9, 30.73Angel Pine, WhetstoneMap
-2107.21, -2423.89, 30.8Angel Pine, WhetstoneMap
-2087.2, -2343.1, 30.8Angel Pine, WhetstoneMap
1338.8, 1164.16, 10.93LVA Freight Depot, Las VenturasMap
1341.35, 1064.08, 10.93LVA Freight Depot, Las VenturasMap
1346.27, 1064.08, 10.93LVA Freight Depot, Las VenturasMap
1518.25, 971.46, 10.93LVA Freight Depot, Las VenturasMap
1518.25, 979.77, 10.93LVA Freight Depot, Las VenturasMap
1557.74, 968.31, 10.93LVA Freight Depot, Las VenturasMap
1584.93, 663.98, 10.93Randolph Industrial Estate, Las VenturasMap
1598.62, 1060.66, 10.93LVA Freight Depot, Las VenturasMap
1603.01, 1060.66, 10.93LVA Freight Depot, Las VenturasMap
1632.02, 663.98, 10.93Randolph Industrial Estate, Las VenturasMap
1634.68, 663.98, 10.93Randolph Industrial Estate, Las VenturasMap
1635.98, 892.21, 10.93LVA Freight Depot, Las VenturasMap
1668.05, 911.8, 10.93LVA Freight Depot, Las VenturasMap
1680.05, 1164.16, 10.93Las Venturas Airport, Las VenturasMap
1680.05, 1168.27, 10.93Las Venturas Airport, Las VenturasMap
1732.74, 967.84, 10.93LVA Freight Depot, Las VenturasMap
1734.26, 1249.05, 10.93Las Venturas Airport, Las VenturasMap
1745.36, 1049.39, 10.93LVA Freight Depot, Las VenturasMap
1756.58, 688.62, 10.93Randolph Industrial Estate, Las VenturasMap
1756.58, 691.16, 10.93Randolph Industrial Estate, Las VenturasMap

Same texture file

11 other objects use LABins01_LA.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.