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GTA San Andreas object

chillidogcart object ID 1340

Street objectsdynamic2Placed 14×
chillidogcart, GTA San Andreas object ID 1340
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1340
Model name
chillidogcart
Texture file (TXD)
foodKarts
Draw distance
60
Defined in
dynamic2.ide
Flags
128
Placed in the world
14 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1340, -2691.68, 384.49, 4.48)
removeWorldModel(1340, 10, -2691.68, 384.49, 4.48) -- removes the one at City Hall, San Fierro
engineGetModelNameFromID(1340) -- "chillidogcart" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2691.68, 384.49, 4.48City Hall, San FierroMap
-2199.99, -2386.89, 30.72Angel Pine, WhetstoneMap
-2146.52, -424.77, 35.33Foster Valley, San FierroMap
-2094.23, -396.46, 35.66Foster Valley, San FierroMap
-2036.32, -396.76, 35.66Foster Valley, San FierroMap
-799.78, 1624.22, 27.12Las Barrancas, Tierra RobadaMap
-197.49, 2659.91, 62.82Las Payasadas, Bone CountyMap
388.86, -2071.66, 7.95Santa Maria Beach, Los SantosMap
1000.48, -1849.04, 12.8Verona Beach, Los SantosMap
1558.2, 979.45, 10.95LVA Freight Depot, Las VenturasMap
1589.7, -1287.27, 17.64Downtown Los Santos, Los SantosMap
2144.64, 1441.93, 10.85Royal Casino, Las VenturasMap
2327.86, 2421.25, 10.86Roca Escalante, Las VenturasMap
2537.82, 2137.12, 10.86Old Venturas Strip, Las VenturasMap

Same texture file

2 other objects use foodKarts.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.