GTA San Andreas object
cuntEground17A object ID 13525

- Object ID
- 13525
- Model name
cuntEground17A- Texture file (TXD)
CE_ground05- Draw distance
- 299
- Defined in
countrye.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13525, 1496.16, -12.66, 12.48)removeWorldModel(13525, 10, 1496.16, -12.66, 12.48) -- removes the one at Red CountyengineGetModelNameFromID(13525) -- "cuntEground17A" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1496.16, -12.66, 12.48 | Red County | Map |
Same texture file
9 other objects use CE_ground05.
12868cuntEground26
13147cuntEground09
13148cuntEground10
13149cuntEground17
13150cuntEground19
13514cuntEground10A
13515cuntEground09A
13516cuntEground19A
13517cuntEground26A
Countryside and desert · All objects, page 93 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.