GTA San Andreas object
TwrCrane_S_04 object ID 1388

- Object ID
- 1388
- Model name
TwrCrane_S_04- Texture file (TXD)
Cranes_DYN2- Draw distance
- 150
- Defined in
dynamic2.ide- Flags
2097156- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(1388, 1238.38, -1258.28, 57.2)removeWorldModel(1388, 10, 1238.38, -1258.28, 57.2) -- removes the one at Market, Los SantosengineGetModelNameFromID(1388) -- "TwrCrane_S_04" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1238.38, -1258.28, 57.2 | Market, Los Santos | Map |
Same texture file
12 other objects use Cranes_DYN2.
1381MagnoCrane_04
1383TwrCrane_M_04
1384TwrCrane_M_01
1385TwrCrane_M_02
1387TwrCrane_M_03
1389TwrCrane_S_01
1390TwrCrane_S_02
1391TwrCrane_S_03
1392TwrCrane_L_04
1393TwrCrane_L_01
1394TwrCrane_L_02
1395TwrCrane_L_03
Street objects · All objects, page 7 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.