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GTA San Andreas object

DYN_DUMPSTER object ID 1415

Street objectsdynamic2Placed 15×
DYN_DUMPSTER, GTA San Andreas object ID 1415
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1415
Model name
DYN_DUMPSTER
Texture file (TXD)
BREAK_STREET1
Draw distance
50
Defined in
dynamic2.ide
Flags
128
Placed in the world
15 times (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1415, -620.41, -490.51, 24.59)
removeWorldModel(1415, 10, -620.41, -490.51, 24.59) -- removes the one at Fallen Tree, Red County
engineGetModelNameFromID(1415) -- "DYN_DUMPSTER" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-620.41, -490.51, 24.59Fallen Tree, Red CountyMap
-619.62, -473.45, 24.59Fallen Tree, Red CountyMap
-541.43, -561.23, 24.59Fallen Tree, Red CountyMap
-513.76, -561.01, 24.59Fallen Tree, Red CountyMap
-502.61, -528.65, 24.59Fallen Tree, Red CountyMap
-77.22, -1188.37, 0.84Flint CountyMap
-68.35, -1104.99, 0.22Flint CountyMap
-63.81, -1106.42, 0.22Flint CountyMap
387.15, -1751.51, 7.95Santa Maria Beach, Los SantosMap
569.51, -1765.03, 13.53Santa Maria Beach, Los SantosMap
732.85, -1332.9, 12.69Vinewood, Los SantosMap
1680.27, 1251.86, 9.91Las Venturas Airport, Las VenturasMap
1694.41, 1160.86, 9.81Las Venturas Airport, Las VenturasMap
2382.02, -1941.04, 12.66Willowfield, Los SantosMap
-826.28, 495.12, 1357.86Interior 1

Same texture file

6 other objects use BREAK_STREET1.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.