GTA San Andreas object
DYN_LADDER_2 object ID 1437

- Object ID
- 1437
- Model name
DYN_LADDER_2- Texture file (TXD)
BREAK_STREET2- Draw distance
- 100
- Defined in
dynamic2.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(1437, -2177.45, -2494.66, 30.77)removeWorldModel(1437, 10, -2177.45, -2494.66, 30.77) -- removes the one at Angel Pine, WhetstoneengineGetModelNameFromID(1437) -- "DYN_LADDER_2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2177.45, -2494.66, 30.77 | Angel Pine, Whetstone | Map |
Same texture file
16 other objects use BREAK_STREET2.
1428DYN_LADDER
1451DYN_COUP
1452DYN_OUTHOUSE
1457DYN_OUTHOUSE_2
1462DYN_woodpile
1470DYN_PORCH_3
1471DYN_PORCH_2
1472DYN_PORCH_1
1473DYN_PORCH_1b
1474DYN_PORCH_2b
1475DYN_PORCH_3b
1476DYN_PORCH_4
Street objects · All objects, page 7 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.