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GTA San Andreas object

Gen_doorEXT03 object ID 1498

Street objectsdynamic2Placed 13×
Gen_doorEXT03, GTA San Andreas object ID 1498
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1498
Model name
Gen_doorEXT03
Texture file (TXD)
ext_doors_old
Draw distance
50
Defined in
dynamic2.ide
Flags
32
Placed in the world
13 times (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1498, 422.83, 2535.73, 15.14)
removeWorldModel(1498, 10, 422.83, 2535.73, 15.14) -- removes the one at Verdant Meadows, Bone County
engineGetModelNameFromID(1498) -- "Gen_doorEXT03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
422.83, 2535.73, 15.14Verdant Meadows, Bone CountyMap
671.66, -497.64, 15.33Dillimore, Red CountyMap
1713.77, 912.35, 9.81LVA Freight Depot, Las VenturasMap
2064.58, -1704.3, 13.34Idlewood, Los SantosMap
2229.66, -1720.42, 12.55Ganton, Los SantosMap
2235.7, 168.73, 27.14Palomino Creek, Red CountyMap
2309.81, -1642.66, 13.8Ganton, Los SantosMap
2460.24, -1692.09, 12.52Ganton, Los SantosMap
2485.68, -1644.11, 13.26Ganton, Los SantosMap
2496.16, -1691.56, 13.76Ganton, Los SantosMap
2523.7, -1678.59, 14.48Ganton, Los SantosMap
2807.29, -1175.49, 24.39East Beach, Los SantosMap
423.02, 2535.73, 8.98Interior 10

Same texture file

1 other object use ext_doors_old.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.