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GTA San Andreas object

Gen_doorEXT05 object ID 1500

Street objectsdynamic2Placed 18×
Gen_doorEXT05, GTA San Andreas object ID 1500
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1500
Model name
Gen_doorEXT05
Texture file (TXD)
SHOP_doors
Draw distance
50
Defined in
dynamic2.ide
Flags
164
Placed in the world
18 times (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1500, -2768.67, 788.02, 51.77)
removeWorldModel(1500, 10, -2768.67, 788.02, 51.77) -- removes the one at Palisades, San Fierro
engineGetModelNameFromID(1500) -- "Gen_doorEXT05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2768.67, 788.02, 51.77Palisades, San FierroMap
-2625.08, 207.85, 3.98Ocean Flats, San FierroMap
-2524.89, 1215.36, 36.79Juniper Hollow, San FierroMap
-2373.39, 910.93, 44.44Juniper Hill, San FierroMap
-2337.36, -166.05, 34.55Garcia, San FierroMap
-2271.03, -156.73, 34.31Garcia, San FierroMap
-206.57, 1061.44, 18.67Fort Carson, Bone CountyMap
315.05, -1769.05, 3.47Santa Maria Beach, Los SantosMap
387.56, -1817.09, 6.82Santa Maria Beach, Los SantosMap
454.29, -1477.09, 29.85Rodeo, Los SantosMap
500.12, -1361.26, 15.38Rodeo, Los SantosMap
810.1, -1616.99, 12.52Marina, Los SantosMap
823.66, -1587.48, 12.54Marina, Los SantosMap
2244.99, -1666.12, 14.47Ganton, Los SantosMap
2420.75, -1218.86, 24.55East Los Santos, Los SantosMap
2571.27, 1905.33, 10.02Starfish Casino, Las VenturasMap
2639.17, 1850.61, 10.02Starfish Casino, Las VenturasMap
-99.6, -25.42, 999.71Interior 3

Same texture file

1 other object use SHOP_doors.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.