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GTA San Andreas object

ganghous05_LAx object ID 3646

Los SantosLAxrefPlaced 11×
ganghous05_LAx, GTA San Andreas object ID 3646
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
3646
Model name
ganghous05_LAx
Texture file (TXD)
ganghouse1_lax
Draw distance
80
Defined in
LAxref.ide
Flags
128
Placed in the world
11 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3646, 2281.03, -1634.64, 16.73)
removeWorldModel(3646, 10, 2281.03, -1634.64, 16.73) -- removes the one at Ganton, Los Santos
removeWorldModel(3706, 10, 2281.03, -1634.64, 16.73) -- its far-away model LODgnghos05_LAx
engineGetModelNameFromID(3646) -- "ganghous05_LAx" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2281.03, -1634.64, 16.73Ganton, Los SantosMap
2390.11, -1365.01, 25.33East Los Santos, Los SantosMap
2394.44, -1327.12, 25.96East Los Santos, Los SantosMap
2466.62, -2027.37, 14.96Willowfield, Los SantosMap
2468.94, -1206.98, 37.65East Los Santos, Los SantosMap
2471.63, -1231.55, 33.41East Los Santos, Los SantosMap
2475.76, -1277.07, 31.2East Los Santos, Los SantosMap
2490.82, -1232.44, 38.74East Los Santos, Los SantosMap
2509.12, -2027.62, 15.05Willowfield, Los SantosMap
2520.19, -1694.85, 14.88Ganton, Los SantosMap
2577.9, -1095.55, 68.06Las Colinas, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use ganghouse1_lax.

Where this comes from

  • GTA San Andreas LAxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.