GTA San Andreas object
CE_Fredbar01ld object ID 4520

- Object ID
- 4520
- Model name
CE_Fredbar01ld- Texture file (TXD)
barrierblk- Draw distance
- 145
- Defined in
seabed.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4520, 2766.72, 603.62, 9.14)removeWorldModel(4520, 10, 2766.72, 603.62, 9.14) -- removes the one at Las VenturasengineGetModelNameFromID(4520) -- "CE_Fredbar01ld" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2766.72, 603.62, 9.14 | Las Venturas | Map |
Same texture file
15 other objects use barrierblk.
4510sfw_roadblock1ld
4511sfw_roadblock2ld
4512sfw_roadblock3ld
4513sfn_roadblockld
4514cn2_roadblock01ld
4515cn2_roadblock02ld
4516cn2_roadblock03ld
4517cn2_roadblock04ld
4518CE_Makospan1ld
4519CE_Fredbarld
4523sfse_roadblock1
4524sfse_roadblock3
Sea bed · All objects, page 32 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas seabed.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.