GTA San Andreas object
CE_Flintwat01ld object ID 4521

- Object ID
- 4521
- Model name
CE_Flintwat01ld- Texture file (TXD)
roadblkx- Draw distance
- 145
- Defined in
seabed.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4521, -84.68, -909.34, 18.24)removeWorldModel(4521, 10, -84.68, -909.34, 18.24) -- removes the one at Flint CountyengineGetModelNameFromID(4521) -- "CE_Flintwat01ld" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -84.68, -909.34, 18.24 | Flint County | Map |
Same texture file
8 other objects use roadblkx.
4347sbcw_seabed01
4504cuntw_roadblockld
4505cuntw_roadblock01ld
4506cuntw_roadblock02ld
4507cuntw_roadblock03ld
4508cuntw_roadblock04ld
4509cuntw_roadblock05ld
4522CE_Flintintld
Sea bed · All objects, page 32 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas seabed.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.