CITObject IDsCIT Tools

GTA San Andreas object

sjmctfnce2_las object ID 5071

Los SantosLAsPlaced 1×
sjmctfnce2_las, GTA San Andreas object ID 5071
The game's own model. Its parts are thin or small and spread over a wide area, so little shows at this size. Drawn in plain light, so it can look darker in the game.
Object ID
5071
Model name
sjmctfnce2_las
Texture file (TXD)
freeway2_las
Draw distance
175
Defined in
LAs.ide
Flags
2097152
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5071, 2123.52, -2576.66, 16.42)
removeWorldModel(5071, 10, 2123.52, -2576.66, 16.42) -- removes the one at Los Santos International, Los Santos
engineGetModelNameFromID(5071) -- "sjmctfnce2_las" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2123.52, -2576.66, 16.42Los Santos International, Los SantosMap

Same texture file

5 other objects use freeway2_las.

Where this comes from

  • GTA San Andreas LAs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.