GTA San Andreas object
sjmctfnce3_las object ID 5072

- Object ID
- 5072
- Model name
sjmctfnce3_las- Texture file (TXD)
airprtrunway_las- Draw distance
- 150
- Defined in
LAs.ide- Flags
2097152- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(5072, 1996.3, -2677.59, 16.4)removeWorldModel(5072, 10, 1996.3, -2677.59, 16.4) -- removes the one at Los Santos International, Los SantosengineGetModelNameFromID(5072) -- "sjmctfnce3_las" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1996.3, -2677.59, 16.4 | Los Santos International, Los Santos | Map |
Same texture file
23 other objects use airprtrunway_las.
4833airpurtder_las
4838airpurtderfr_las
4862airtun2_LAS
4863airtun1_LAS
4864airtun3_LAS
4865lasrnway2_LAS
4866lasrnway1_LAS
4867lasrnway3_LAS
4869lasrnway8_LAS
5001lasrunwall2_LAS
5002lasrnway4_LAS
5003lasrnway5_LAS
Los Santos · All objects, page 36 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.