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GTA San Andreas object

laeGlenPark02 object ID 5443

Los SantosLAePlaced 1×
laeGlenPark02, GTA San Andreas object ID 5443
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
5443
Model name
laeGlenPark02
Texture file (TXD)
glenpark1_lae
Draw distance
140
Defined in
LAe.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5443, 2019.41, -1107.13, 24.55)
removeWorldModel(5443, 10, 2019.41, -1107.13, 24.55) -- removes the one at Glen Park, Los Santos
removeWorldModel(5606, 10, 2019.41, -1107.13, 24.55) -- its far-away model LODxsGlenPark02
engineGetModelNameFromID(5443) -- "laeGlenPark02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2019.41, -1107.13, 24.55Glen Park, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use glenpark1_lae.

Where this comes from

  • GTA San Andreas LAe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.