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GTA San Andreas object

sm_des_josh_sm2 object ID 681

Trees and plantsvegepartPlaced 24×
sm_des_josh_sm2, GTA San Andreas object ID 681
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
681
Model name
sm_des_josh_sm2
Texture file (TXD)
gta_deserttrees
Draw distance
70
Defined in
vegepart.ide
Flags
2105476
Placed in the world
24 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(681, -1955.98, -835.45, 35.16)
removeWorldModel(681, 10, -1955.98, -835.45, 35.16) -- removes the one at Foster Valley, San Fierro
engineGetModelNameFromID(681) -- "sm_des_josh_sm2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1955.98, -835.45, 35.16Foster Valley, San FierroMap
-1955.97, -900.52, 35.16Foster Valley, San FierroMap
-1955.72, -961.7, 35.16Foster Valley, San FierroMap
-1955.72, -917.77, 35.16Foster Valley, San FierroMap
-1955.72, -894.01, 35.16Foster Valley, San FierroMap
-1955.72, -785.38, 35.16Foster Valley, San FierroMap
-1954.82, -968.49, 35.16Foster Valley, San FierroMap
-1954.82, -930.91, 35.16Foster Valley, San FierroMap
-1954.82, -798.5, 35.16Foster Valley, San FierroMap
-1953.92, -949.9, 35.16Foster Valley, San FierroMap
-1953.92, -882.21, 35.16Foster Valley, San FierroMap
-1953.92, -749.8, 35.16Foster Valley, San FierroMap
-1953.68, -761.88, 35.16Foster Valley, San FierroMap
-1953.66, -768.87, 35.16Foster Valley, San FierroMap
-1953.44, -816.59, 35.16Foster Valley, San FierroMap
-1953.13, -827.52, 35.16Foster Valley, San FierroMap
1474.98, 1887.96, 10.05Redsands West, Las VenturasMap
2379.41, 1629.14, 9.95Caligula's Palace, Las VenturasMap
2382.28, 1624.63, 9.95Caligula's Palace, Las VenturasMap
2475.24, 1624.63, 9.95Pilgrim, Las VenturasMap
2494.66, 1628.77, 9.95Pilgrim, Las VenturasMap
2520.54, 1759.12, 9.95Pilgrim, Las VenturasMap
2671.14, 1701.17, 9.95Pilgrim, Las VenturasMap
2674.95, 1741.91, 9.95Pilgrim, Las VenturasMap

Same texture file

14 other objects use gta_deserttrees.

Where this comes from

  • GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.