CITTexture EditorCLASSIC
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3D PREVIEWNo model selected

Choose your model files

Choose a skin model and its textures from your computer. Then paint, add logos and preview your design here.

DFF + TXD or embedded GLB
Your files stay in this browser.

Hold the right mouse button and drag to rotate. Scroll to zoom.Use the buttons above to turn the model and to zoom.

TEXTURE CANVAS
FitNo texture

The image that wraps around your model

To start, press New canvas, Open model or Open image. Projects opens a saved design.No layer selected

Crop your logo

Drag a rectangle around the part you want to keep. Cropping keeps its position on the model.

Open a project

Saved projects contain your texture and layers. Model files are not saved. Select them again for the 3D preview.

Ready for your skin

Your flattened texture
CIT SKIN SHADER

Texture

This JPG is the file you send when you order a shader. CIT uses JPG/JPEG shaders up to 1024 × 1024. Once the shader is on your account, turn it on with /customskin (skin) or /vehskin (vehicle).

A JPG has no transparency. Transparent parts of the canvas turn black. In the game, the lighting can look different from the 3D preview.

The PNG and the preview sheet are for your own use. The preview sheet is one picture of the model from four sides. To edit layers later, keep a project backup.

A skin from start to finish

  1. Choose your own files. Press Open model. Select the skin or vehicle model file (.dff) and its texture file (.txd) together. One .glb file with its textures inside also works. You can include PNG, JPG or WebP textures. The website does not provide game models or textures. They come from your own game. Use TXD Workshop and Spark to take skin files out of GTA San Andreas or the CIT plrmods files. Use an IMG editor to open gta3.img for car files.
  2. Choose a texture. Use the Texture list to select the material you want. The canvas keeps its proportions and fits textures larger than 1024 pixels to the editor limit. Missing textures start white. Save a separate project for each texture.
  3. Paint on a new layer. Draw directly on the 3D model or its flat texture. To turn the model, hold the right mouse button and drag. On a touch screen, use the Front, Back, Left and Right buttons. The Original toggle lets you compare.
  4. Select what to change. Use Box select, Oval select or Select to trace an area. Magic wand selects connected colors; By color finds them across the image. Paint, gradients and fills stay inside the selection.
  5. Add your logo. Click Add logo, drop a file onto the canvas, or paste an image. PNG, JPG, WebP and SVG graphics are supported. In Transform, drag to move it; use the corner handles to resize and the round handle to rotate. Place decal moves it directly to a point on the 3D model.
  6. Edit here. Crop the logo, trim transparent edges, remove a solid background, flip it, or adjust its colors. Add editable rectangles, ellipses, lines and text. Convert an image to a paint layer to brush or erase its pixels. Duplicate it first to keep an editable original.
  7. Use a mask. Add a mask in the layer settings to hide parts of a logo without deleting them. With Paint the mask checked, Brush hides and Eraser restores. Use selection keeps just the selected area.
  8. Retouch and blend. Copy visible makes a paint layer from what you see. Use Clone, Blur, Sharpen, Lighten or Darken on it. For Clone, Alt click a source on the flat texture first. Brush settings has hardness, mirrored strokes and gradient colors.
  9. Keep an editable copy. Save in this browser and download a .citpaint project backup. It keeps the texture and layers, but does not keep your model files. Use Attach model after reopening a project. Export the JPG when you are ready to order your shader; it is the file you send with the order.

B brush · E eraser · L select · M box select · W magic wand · G gradient · S clone · V transform · I pick color · Ctrl/⌘ A select all · Ctrl/⌘ D clear selection · Ctrl/⌘ Shift D duplicate layer · Ctrl/⌘ Z undo · Ctrl/⌘ Shift Z redo · Ctrl/⌘ S save

What the preview can tell you

Painting changes the existing texture, not the body shape or UV layout. Shared or mirrored UVs can repeat your design. Model lines (UV guides) mark triangle edges, not named body parts. CIT’s lighting can differ from this browser preview.

Choose only files you are allowed to use. Model files stay in memory for this tab and are not uploaded or stored. Saving a project stores your editable texture and layers only when you ask. This is an unofficial fan tool, with no Rockstar Games or Take-Two affiliation.

MTA texture replacement documentation ↗

Replace this canvas?

There are changes in this workspace. Save them before opening another model, texture or project.