GTA San Andreas weapon
Bomb weapon ID 40
Slot 12
- Weapon ID
- 40
- MTA name
- Bomb
- Name in weapon.dat
DETONATOR- Slot (getSlotFromWeapon)
- 12
- Kind
- Use
- Model ID
- 364
MTA:SA code
Copy a line into your script. 500 is the ammo to give.
giveWeapon(player, 40, 500)takeWeapon(player, 40)getWeaponNameFromID(40) -- "Bomb"getWeaponIDFromName("Bomb") -- 40getWeaponProperty(40, "std", "damage") -- 0Stats in the game files
The values GTA San Andreas ships with in weapon.dat, one column per weapon skill, under the property names MTA's getWeaponProperty uses. A server can change them.
| Property | std |
|---|---|
damage | 0 |
maximum_clip_ammo | 1 |
weapon_range | 25.0 |
target_range | 25.0 |
accuracy | 1.0 |
move_speed | 1.0 |
required_skill_level | 0 |
flags | 0x0 |
Same slot
All 47 weapon IDs · Skin IDs · Vehicle IDs
Where this comes from
- MTA source code: CWeaponNames.cpp (names and slots)
- MTA source code: CWeaponInfo.h (weapon ID order)
- MTA wiki: giveWeapon
- MTA wiki: getWeaponProperty (property names)
- GTA San Andreas weapon.dat from an installed copy of the game
Checked on 29 September 2026.