CIT CIT Tools Public changelog
CIT Network

Changelog

Public notes for CIT Tools updates.

GTA, MTA & CIT Fix

  • New: 202 fixes for CIT, from the CIT knowledge base. 174 of them are for problems while you play, such as jobs, vehicles, houses, groups and the police, under the new Playing on CIT filter.
  • New: 26 fixes for MTA, such as Join flood (CD36), Server is full (CD14), nickname errors and Out of memory crashes, and 8 more fixes for GTA San Andreas on PC, such as two monitors and a black screen at a building.
  • Every new fix has its own page. 24 error code pages now show the steps of their fix.
  • Ask the AI now chooses from all 337 fix guides.

GTA, MTA & CIT Fix

  • New name: the MTA & CIT Fix tool is now GTA, MTA & CIT Fix.
  • New: 10 fixes for GTA San Andreas on PC, such as the mouse not working on Windows 10 and 11, "Cannot find 800x600x32 video mode", a black screen after Alt-Tab, and the game not starting. Each one has its own page.
  • Ask the AI is now at the top of the first page.

Commands Explorer: MTA console commands

  • New: a page with 94 MTA console commands (F8 in game, and the server console), what each one does and who can use it.

Gaming Clip Studio: a big update

  • 16 looks and new effects, 12 transitions between clips, text styles and text animations.
  • Gaming overlays: kill counter, timer, name bar, score, shapes and emoji.
  • Quick clip makes a short clip in three steps. Make it vertical turns a video into 9:16 for Shorts and TikTok.
  • Find loud moments, cut silence, beat markers and scene changes.
  • Sound fixes: normalize, voice presets, bass and treble, noise gate, and lower the game sound under your voice.
  • Copy and paste clips, clip colors, and move, resize and turn layers right on the picture, with guides and a safe zone.
  • Export for YouTube, Shorts, TikTok and Discord, fit the file to a size, and save a GIF or the sound only.
  • Record your screen or webcam. Caption styles with karaoke, find and replace in captions, and a better model for Arabic captions.
  • Paste pictures, use the current frame as a picture, replace a file, and a short tour with how-to steps.
  • Fixed: pictures on the timeline were shown upside down. If you flipped a picture to make it look right, flip it back.

Car Color IDs and Handling Editor

  • New: Car Color IDs. All 127 car colors MTA uses, with RGB, hex, the game's names and the cars that use them, and a finder for the closest color ID.
  • New: Handling Editor. Change any vehicle's handling and copy the setVehicleHandling code. It starts from MTA's own values and checks MTA's limits.

Blip IDs and Walking and fighting styles

  • New: Blip IDs. All 64 MTA blip icons with CIT's own picture and GTA's radar picture from the game, CIT's own map icons 64 to 101, and what each icon marks on CIT's F11 map and which CIT jobs use it.
  • How size, colour and height change icon 0, tested in the game.
  • New: Walking and fighting styles. All 39 walking styles filmed in the game: walking, jogging, running and standing, and the speed of each. Every move of the 12 fighting styles (stance, 1st, 2nd and 3rd hit, hit on the ground, hit while moving, block), with its damage from GTA's files. CIT's walking and fighting style lists come first, with CIT's names.

Vehicle Upgrade IDs and Pickup IDs

  • New: Vehicle Upgrade IDs. All 194 upgrades (1000 to 1193) with CIT's Mod Shop name, the GTA SA name, the slot and the code. 187 of them are pictured on a car in the game, next to the same car without the part.
  • Which cars each upgrade fits was tested in MTA:SA, and there is a page for each of the 196 vehicles that takes upgrades. For the basic spoilers and two fog lamps the server accepts more cars than the part shows on; the pages list only the cars where it shows.
  • New: Pickup IDs. 41 pickup models pictured in the game, the 4 MTA pickup types and the model of every weapon pickup.

Animation IDs: previews play when you point at them

  • A preview now plays only while your mouse is on it. On a phone, tap the picture to play it and tap again to stop. The pages load much faster and no longer play many animations at once.
  • Pictures that can play have a small play mark. A pose that is one picture has none.
  • Every block card on the list page now shows an animation that moves, and the short MTB moves (back, forward, left, right and the drive-bys) play slowly forward and back.

Animation IDs: steady previews

  • The picture no longer shakes. The camera now stays still for the whole animation, and only follows CJ when he really travels (big jumps, dives and falls). Every moving preview was recorded again.
  • The block pages (for example MTB or DANCING) play their previews again. Since the last update they showed only still pictures.
  • The MTB card on the list page and four other MTB poses no longer flicker between two pictures.

Animation IDs: slower, smoother previews

  • Every preview was recorded again: twice as many pictures, played at half the game's speed and never faster than the game. Very short poses show as one picture.
  • Climbing and vehicle animations (TRAIN, TANK and others) stay in the picture: the camera follows the body, and CJ is lifted where the body would go under the floor.
  • Faster pages: every card shows a still picture, and only the cards on your screen play.

Animation IDs, Bone IDs and Explosion types

  • New: Animation IDs. 1764 GTA SA animations in 126 blocks and 282 entries of CIT's /anim list, with moving previews recorded in the game, the length and the code or the CIT command.
  • New: Bone IDs. All 32 bone IDs on real pictures of a ped, tested in the game with getElementBonePosition and getPedBonePosition.
  • New: Explosion types. All 13 types (0 to 12), each filmed in the game, with the createExplosion code.

Crosshair Maker: 34 more designs

  • 34 more designs, now 179 crosshairs and 31 sniper scopes: arrow cross, spiked ring, lens flare, sparkle, neon box, 8-bit, micro dot, hairline, basketball, ship wheel, pizza, donut, Saturn, fireworks, gem, Swiss, paper target, turbine, night vision and thermal scopes, and more.
  • Arrows can now point out as well as in.

Crosshair Maker: 34 more designs

  • 34 more designs, now 149 crosshairs and 27 sniper scopes: nerd glasses, owl eyes, sunglasses, eye, atom, infinity, bow tie, hourglass, dice, iron cross, brackets, sound waves, lotus, sunflower, sakura, butterfly, saw blade, sheriff badge, circuit, laser, heat, galaxy and more.
  • New parts: ellipses (lying, standing, both or crossed), a second set of shapes around the centre, and pairs of shapes left and right.

Crosshair Maker: 49 new designs

  • 49 new designs, now 118 crosshairs and 24 sniper scopes: Pokeball, shurikens, flower, four-leaf clover, hearts, holo and red dot sights, spikes, hexagon, octagon, sun, clock, gear, snowflake, spider web, radar, two-tone designs and more.
  • New parts to build your own: spikes that point at the centre, dashed lines, hexagons and octagons, stars, shapes around the centre (hearts, petals, triangles, circles), and a colour for each part.
  • The preview stays on screen while you scroll, so you can pick a design and see it at once.
  • Every design is the same on all four sides, so the game shows it exactly as drawn (GTA mirrors one quarter of the crosshair).

Interior IDs and Crosshair Maker

  • New: Interior IDs. 147 GTA SA interiors with two real pictures each, the interior ID, the position, the doors in the world and the MTA and SA-MP code.
  • New: Crosshair Maker. 75 crosshair and 18 sniper scope designs, a preview over a real game picture at each gun's size, and downloads as PNG or a ready MTA resource.
  • The Crosshair Maker also has all 44 GTA SA weapon icons as PNG.
  • Everything was tested in MTA:SA on a private test server.

Gaming Clip Studio

  • Edit recordings with video and audio tracks, highlights, captions and facecam layouts.
  • Add text, privacy boxes, keyframes and color adjustments. Save projects and export clips or montages.
  • Recordings stay on your device. Automatic captions run locally and need review. Desktop Chrome or Edge is recommended.
  • Added a clear no uploads notice. Fixed the time display after trimming near a whole second.
  • Preview opens in Full quality. Fullscreen now includes a seek bar, playback controls and time display.

Texture Editor is now the CIT Image Editor

  • A new editor for any picture, not only CIT skins: images up to 8192 px on a computer (4096 on phones), several pictures open in tabs, all 27 blend modes and a History panel.
  • New tools: brushes with pen pressure, clone, repair brush, smudge, blur, sharpen, lighten and darken, magic wand, color range, polygon lasso, quick mask, free transform with perspective, rulers and guides.
  • 114 fonts, including 11 for Arabic, and you can load your own font files.
  • Opens PNG, JPG, WebP, GIF, BMP, SVG, TGA, DDS and TXD. Saves PNG, JPG, WebP, TGA, BMP, GIF, ICO, DDS with mipmaps and TXD.
  • 3D painting on skins and vehicles, decals, model areas and edge padding are all still there, and your old projects and design kits open in it.
  • Image Converter and Image Editor now pass a picture to each other with one button.
  • Your work stays in your browser. Nothing is uploaded. The old editor stays at SkinPaint/classic.html for about three months.

MTA & CIT Fix: 24 more fixes

  • 24 new fixes for MTA problems: Linux, Steam Deck and Mac, a black screen, gamepads, voice chat, lag and ping, an empty server list and more.
  • A new Fix guides page lists all the guides in one place.

Object IDs: pictures and its own page

  • The objects now have pictures, and you can browse them by category.
  • Object IDs is now a tool of its own at /CITtools/Objects/, no longer inside the Interactive Map.

Weapon IDs: pictures

  • The weapons now have pictures. Where CIT uses its own model, you see the CIT one first.

Skin IDs: pictures

  • New pictures of the GTA skins and of CIT's own skins.
  • Turn on the Ghost Effect switch to see the skins with the Ghost Effect from the Halloween 2026 Battlepass.

Vehicle IDs: pictures

  • All 212 vehicles now have a picture. Where CIT uses its own model, you see the CIT one first.

Eleven new tools

  • Skin IDs, Vehicle IDs, Weapon IDs and Object IDs: a page for each ID with the MTA code for it, plus CIT's own skins, CIT vehicle prices and CIT /weaponstats.
  • Weather IDs: all 23 GTA SA weather IDs with their sky colors and the MTA code.
  • Settings Finder, Achievements & Courses and Bind Maker: search CIT's /settings options, see all 97 achievements and the 14 courses, and make MTA key binds.
  • Play GTA SA Online: how to play GTA San Andreas online on PC with MTA, step by step.
  • Donate: VIP & Shaders and Image Uploader: where to donate for VIP, Donator levels and shaders, and a way to upload a screenshot and get a link to share.

Car finder, tuning calculator and hours left to L10

  • Vehicle Stats: find the fastest vehicle for your budget, and work out the Engine Parts you need for speed, acceleration and resistance tuning.
  • L10 Hourly Jobs: "From where I am now" shows how many hours you still need to reach L10 from your own level or progress.
  • The coordinates map now shows the zone name of the spot you click and has every blip icon with its ID.

A coordinates map for San Andreas

  • Click anywhere on the map and get the X and Y the game uses, with a ready line for createMarker, createObject, createVehicle, createPed, createBlip, createPickup or setElementPosition.
  • Paste a pair of numbers, or a whole line of Lua, to jump to that spot. Save the places you need, name them, and copy the lot as a Lua table.
  • It shows which of the three cities a spot is in, and measures the distance between two points.
  • It sits next to the CIT map, at Interactive Map then Coordinates, and uses the plain San Andreas map rather than the CIT one.

DX Designer: draw a screen, get the Lua

  • New tool for anyone writing MTA scripts: drag rectangles, text, images, lines and circles onto a screen and copy the dxDraw code for what you drew.
  • The code is written to fit any resolution by default, so your HUD lands in the same place on a 1366 screen and a 4K one. Absolute pixels are there too if you want them.
  • Layers, undo, snapping, MTA’s own font names, and you can load a screenshot of your game to design on top of it.
  • Your layout stays in your browser. Nothing is uploaded.

Image Converter: TXD files, both ways

  • Drop a .txd in and every texture inside opens as its own image, with its name kept, ready to save as PNG or to crop and resize first.
  • Pick TXD as the format and your images become a GTA San Andreas texture dictionary: one file per image, or one file holding all of them. DXT1, DXT3, DXT5 or uncompressed, with mipmaps if you want them.
  • A texture you opened and did not change is written back exactly as it was, so repacking a TXD to swap one texture never costs quality anywhere else.
  • It reads PC dictionaries from San Andreas, Vice City and GTA III. Everything happens in your browser: nothing is uploaded.

MTA & CIT Fix: a page for every error code

  • Every error code MTA publishes now has its own page: what it means in plain words, the steps that help, and what it does not mean. CD, CC and CL dialog codes, AC, VF and SD anti-cheat codes, and the installer code.
  • Two more pages cover the rest: crash codes and offsets, with an honest note that an offset is a lead and not a proven cause, and the numbers that only resource scripts see.
  • The codes are searchable in one list, and the Fix tool still reads a whole log on your own computer.
  • This is for anyone playing MTA: San Andreas, not only CIT players. Nothing on these pages is sent anywhere.

Play CIT button

  • Every tool now has a Play CIT button with the live player count, and a link to the CIT Discord.

RP & Wanted Points

  • New tool: one table of what every criminal activity gives you in Reputation Points and Wanted Points, from Robbing Uncle Sam down to pickpocketing.
  • Search it, or sort by either column, to see which activity is worth your time and how much heat it puts on you.
  • Values nobody has measured yet show as ??? instead of a made up number. They are not zero, they are simply not known.
  • It also shows the star bands, how fast Wanted Points fall, and the criminal level milestones that are known.

VIP Calculator

  • New tool: put in what you want to donate and see the VIP hours you get, the bonus for sending it in one payment, and the donator level your total reaches.
  • It also shows what you would lose by splitting the same money into separate £10 payments, and whether your level is given with your VIP or needs a forum PM.
  • It also shows what the VIP hours are worth in F7, with the AI Trader price and the price range for a VIP level.
  • The full list of official amounts from the VIP System topic is included.

Chat Log Splitter

  • New tool: paste your MTA chat log and every chat gets its own tab: main, country, local, team, SMS, friends, group, alliance, squad, support, Contact Admin, trading, adverts and more. Lines that are not chat go in their own box.
  • Search, pick a day, filter by area or country, and click a name to see only that player. SMS messages show as conversations.
  • Copy or download any chat in the log's own format, or download all chats as one ZIP.
  • Nothing is saved in the page or on the website. Your log is only read in your browser and is gone when you close or refresh the page.

Forum Studio: new roster builder

  • The Roster tab is now a roster builder. Add ranks, then add members with their flag, profile number, account, icons and status, and watch the forum preview update beside it.
  • Choose one of four looks for your roster: Headline, Neon, Classic or Pictures.
  • The CIT duty icons are built in (Staff, CEM, Criminal Boss, Police Chief, State Official, Guide, CIT Radio and GLM), and you can add your own group icons. The legend only lists the icons your members have.
  • Add honorables, an inactive list, topic buttons, the online members list and request forms. Change a member's rank to promote them, and see what to fix before you copy the code.
  • Paste your current roster to carry on from it. Your older designs and saved projects are still under More tools.

Most Wanted: bigger maps, more levels, harder bosses, a much bigger shop

  • Maps are now bigger than the screen. The camera follows you, a minimap shows you, the boss and the cash you left behind, and cash you leave behind drifts to you after half a minute.
  • Six new maps after Night Market: Highway, Sewers, Prison Yard, Rooftops, Quarry and Army Base, each with its own hazard.
  • Five new bosses: Gunship, Marksman, K9 Handler, Demolition Chief and The Warden. Bosses get stronger with each map and each loop, and from the third loop they arrive Armoured, Rapid or with an Escort.
  • The shop grew from 18 to 29 upgrades with many more ranks, including Fast learner, Head start, Big score and Boss bounty to level up faster, Gun rack and Gear locker for six weapon and six gear slots, and Wider net for five choices at every level-up.
  • Two new weapons, Torch and Mines, with their evolutions, and four new gear items: Informant, Ammo belt, Bounty board and Stims.

Quiz rebuilt

  • Every question was checked against the CIT knowledge base. Wrong and outdated questions were fixed or removed, and new ones were added so every part of the game is covered.
  • Six levels with 20 questions each. After every answer you see the right answer, why, and a wiki link.
  • Sign in with your citwiki.com account to save your scores and get on the leaderboard for each level, in Normal or Timed mode.
  • Answers are checked on the server, so leaderboard scores cannot be faked.
  • Answer with the keys 1 to 4 and press Enter for the next question.

One account for citwiki.com and CIT Tools

  • Sign in with your citwiki.com account. Signing in on CIT Tools signs you in on the wiki, and signing in on the wiki signs you in on CIT Tools.
  • Signing out of either one signs this browser out of both.
  • New accounts are made with citwiki.com, so there is one username and one password. Password resets and email changes happen on the wiki.
  • Your password goes from your browser straight to citwiki.com. CIT Tools never sees it.
  • Have an older CIT Tools account? Sign in to it under Older account on the CIT Tools home page, then link it. Your saves stay.

Spinner Wheel

  • New tool: paste a list of names, spin the wheel and get one winner. For giveaways, picking teams, choosing who goes first, or settling an argument.
  • Choose what happens after a spin: keep everyone, remove the winner so nobody wins twice, or count wins for a best-of series. Add *3 after a name to give it three times the chance.
  • Results list, saved wheels, a share link, colours, sound and a fullscreen view for streaming. The winner is drawn with the browser's cryptographic random generator, so every spin is genuinely fair.
  • Everything runs in your browser. Names and results never leave your device.

Tournament Maker

  • New tool: build a tournament and enter results as it runs. Single and double elimination brackets, a round-robin league, Swiss, groups plus a knockout (the World Cup shape), and a points table that sorts itself.
  • Sign in to create one and come back any time. Add other CIT Tools accounts as helpers who can enter results. Click any match to set the score; the winner moves on automatically.
  • Share a public page that updates the moment you save, plus a forum banner that keeps itself up to date. Viewers can sort the standings by name or points on the page.

Image Converter

  • New tool: convert images between PNG, JPG, WebP, GIF, BMP, ICO, TGA and DDS. It also opens SVG, AVIF and DXT-compressed DDS files.
  • Resize by width, height or percent, snap to a power of two, or use the 256 to 2048 texture presets. Pick the background colour when a format has no transparency. DDS output includes mipmaps.
  • Click an image to open it in the editor: draw a crop box straight on the picture, drag the corner to resize it, and slide between before and after to check the result before downloading. One click copies the crop and size to every file.
  • Hide mode: drag a box or paint with a brush over chat, names or money in a screenshot and choose blur, pixels or a solid colour before converting. Paste a screenshot straight in with Ctrl+V.
  • Convert many files at once and download them as one ZIP. Everything runs in your browser and nothing is uploaded.

CIT Tower

  • New game: build a tower of San Andreas businesses floor by floor. Each floor has five upgrades inside it and opens with three of them, which unlocks the next floor. There is no top.
  • Three blueprints to choose from for every floor, with rarities from common to legendary and set bonuses for stacking a category.
  • Ride the lift to deliver visitors for tips, catch robbers, rewire blackouts. Tills fill while you are away and managers bank them for you.
  • Leaderboards for floors, income, five-star floors, Keys and floors built this week. Saves to your Most Wanted account.

CIT Ranch

  • New game: raise and breed animals at Blueberry Acres, hunt wild ones, and sell to the AI or to players.

More tools in Texture Editor

  • Draw curved paths, bend text, make patterns and add outlines, shadows or glow.
  • Group layers, clip artwork inside shapes and replace linked logos together.
  • Save design kits and versions. Export uniforms or vehicle textures with different names and numbers.
  • Select areas on your own model, project a logo in 3D and add texture edge padding.
  • Added a healing brush and perspective corners. The new controls are in Layers, Model and Library.

Wanted weapons and rewards

New weapon choices at levels 2, 6 and 10. Choose your starting gun, unlock more starters by playing the maps, and earn extra cash from bonus targets. The shop shows what you can afford. Two free choice changes each run.

Wanted maps and upgrades

  • Survive in each map to open Docks, Desert, Foundry, Airfield and Night Market.
  • Each map has its own hazards and cash bonus.
  • Added nine shop upgrades, including shields, extra bullet hits, boss healing and a way to change level choices.
  • Map records and unlocks save with your account. Existing progress stays.

Wanted accounts

  • Sign up and sign in with an account name and password.
  • Wrong passwords cause longer locks after every five attempts.
  • Add and verify your email to reset a forgotten password.
  • Old players can use their player code once to set a password and keep their progress.

Text cleanup

  • Shortened tool descriptions and help text.
  • Removed dash punctuation from labels and sentences.

Most Wanted update

  • A new look, five police bosses and ten weapons to try.
  • Keep the cash from each run and buy upgrades in the shop.
  • Save with a player name and private code, then continue on another device.
  • See the best survival times on the leaderboard.

100 more forum button designs

  • Choose from 300 designs, including new simple, gaming, glass, racing and paper styles.
  • Search designs by name or choose a category.
  • Use "New designs only" to see the 100 additions.

Six more countdown designs

  • Added Neon, Terminal, Event Ticket, Racing, Blueprint and Paper.
  • Choose from 12 designs for your event page and forum banner.
  • The small design previews now use your selected color.

Start and end dates for countdowns

  • Choose a start date and time, then an end date and time.
  • The timer shows STARTED during the event and counts down to the end.
  • Removed the extra timer choices.

Clearer countdown setup

  • Choose your time zone before creating a countdown.
  • Simple examples explain what players see after an event starts.
  • Use the preview button to try your choice.

More countdown choices

  • Choose how long your event will last, from one minute to 365 days.
  • Pick from six countdown designs.
  • Show STARTED with time left, a message, or time since the start.
  • Preview each stage before sharing your countdown.

Forum Studio update

  • Add members under each rank on one page.
  • Use your own logos and images for rank and post titles.
  • Upload an image where you want to use it.
  • Keep using your saved projects and all ten layouts.

Dark mode

  • Use the button at the top of the tools homepage to switch between light and dark mode.
  • The page remembers your choice.

New tool library

  • New light homepage with smaller cards and buttons.
  • Every tool has an image and a category label.
  • Search or pick a category to find a tool.

Forum Buttons fixes

  • Fixed design previews showing the wrong design after a quick change.
  • Fixed missing or incorrect pictures in the design list.
  • Added a retry option when a preview cannot load.

Use your own model files

  • Skin Viewer, Vehicle Shader Viewer and Skin Paint Studio now open files from your computer.
  • Removed the model and texture libraries from the website. Your selected files stay in your browser.
  • Skin Paint still has logos, layers and painting. Saved projects can open before you add a model.

Large cards in category tabs

  • Category tabs now show every tool as a large card with an image and an open button.
  • All tools keeps the five main cards and the smaller panel for the other tools.

Forum Buttons

  • Added 200 button designs in 22 categories.
  • Choose a font, colors, size and spacing. Add names and links, then copy the forum code.
  • Save your settings in the browser or copy a link to share the design.

CIT Videos

  • New page with every video and Short that carries #CIT from the CIT Creator Program channels: creator, views, length, newest first, filters by creator and type.
  • The list is refreshed on the server from the channels' own YouTube feeds; the page no longer depends on external proxy services.
  • The same list feeds the "Latest CIT videos" images used in the forum post.

Live player count

  • The tools page now shows how many players are on the CIT server right now, refreshed every minute.
  • The number comes from the same public query the MTA server browser uses; nothing from the game database.

MTA & CIT Doctor added

  • Look up error codes or paste a log to find steps to try.
  • Work through relevant MTA and CIT checks, including account access, radar, graphics and connection problems.
  • Review a support report before copying or downloading it, and keep track of checks you have tried.
  • Unrecognized codes are marked as unknown. Repairs and support reports must be done by the player.

CIT Forum Studio added

  • Choose from ten roster layouts, preview your members and switch designs without entering their details again.
  • Paste existing BBCode for a preview, or review extracted member rows before bringing them into a new design.
  • Create forum posts, ranks, badges and title images.
  • Save editable projects on your device, download backups, and export BBCode for the forum.
  • The local preview is approximate. Check the exported code in CIT's forum Preview before posting.

F7 prices refreshed

  • Updated Inventory Value, Crafting and Factory prices from the new F7 list of 54 items.
  • Added Teargas and Spraycan ammo prices. Grenade ammo keeps its clearly dated April 26 price because it was not in the new list.
  • Updated the Fish price reference in Job Level Tables. Recorded hourly job results stay unchanged.
  • Custom prices still take priority. Use Reset prices in Inventory Value to return to the new defaults.

Data and viewer fixes

  • Corrected /bribe, /fine, /locf and named base spawns in Commands Explorer.
  • Fixed quiz answers about starting cash, Speed, Kevlar and armor. Scores still work when browser storage is blocked.
  • Electronics accepts Iron, Oil and Chemicals. Gold is optional: check your factory window. Leftover value is shown as Money.
  • Firefighter tables now include normal mission VIP pay and rounding for combined rewards.
  • Fixed the empty vehicle list and Moonbeam's $7,500 price.
  • Police rewards are labelled as normal wanted payout, excluding separate APB rewards.
  • Late image uploads and official templates no longer apply to a different selected model.
  • Countdown event links work with or without the final slash. Market price labels show their actual capture dates.

Factory Calculator corrected

  • Added Steroids to Chemicals and Gold to Electronics.
  • The Electronics input list from this update was corrected on September 5; see above.
  • Updated prices from the new F7 screenshots. Nitrous keeps its older, dated price.
  • Fixed invalid inputs and hour estimates for whole units.
  • Factory buttons now wrap on phones. Processing time is clearly marked as an estimate.

Vehicle Shader Viewer added

  • Added all 186 vehicles from the CIT vehicle list.
  • Added CIT modded vehicles, GTA paintjob vehicles, default wheels, and original textures.
  • Added primary and secondary vehicle color controls.
  • Shader images apply only to confirmed body materials.
  • Added 1024 x 1024 and JPG/JPEG submission checks.
  • Generic grunge previews are marked as approximate.

New tools and color merge

  • Merged Color Picker and Tag Color Picker into one tool.
  • Added the /tagcolor command and in game chat lines to the color preview.
  • Added a live turf preview using the clean San Andreas map.
  • Kept RGB, HEX, vehicle and name tag previews, and 200 named presets.
  • Redesigned Event Countdown as a simple CIT timer with local time conversion and 419 time zones.
  • Added Factory Calculator for confirmed conversion businesses.

Skin list updated

  • Added 34 GTA story and special skin models that were missing from the viewer.
  • Supplied skins without source files are marked missing.
  • Removed the 60 CJ outfit slot rows from the skin list.
  • Merged regular and CIT skins into one list.
  • Added skin name and ID columns.
  • Moved the image controls above the skin list.
  • Limited the viewer to the supplied CIT skin list.
  • Removed the background grid from the 3D viewer.
  • Reset model now restores position, rotation, zoom, and auto-rotate.

Skin Viewer added

  • Added 265 standard GTA skin models.
  • Added 69 available CIT modded skin models.
  • Added the current skin names and IDs.
  • Skins now load with their original textures.
  • Compressed the 3D models to make them load faster.
  • Added on-screen move, rotate, and zoom controls.
  • Added image upload, material selection, rotate, zoom, and reset controls.
  • Skin 1031 is listed as unavailable because its supplied model source is deleted.

Hub redesigned

  • Changed the main CIT Tools page to a San Andreas style launcher.
  • Kept the page static and upload-friendly.
  • Kept all current tool folders and links.

Changelog added

  • Added this public changelog page.
  • Added latest changes to the hub sidebar.

Quiz link fixed

  • The hub now opens the live quiz folder.
  • Path used by the hub: /CITtools/quiz/.

Tool links checked

  • Interactive Map, Commands Explorer, Vehicle Stats, and CIT Videos are linked from the hub.
  • Crafting Calculator, Inventory Value, Police Kill Reward, and Color & Tag Picker are linked from the hub.
  • L10 Hourly Jobs, Job Level Tables, and Quiz are linked from the hub.
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