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Show new changes starting from 03:45, 20 April 2026
 
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20 April 2026

     00:00  Damage diffhist +149 Jarrah talk contribs

19 April 2026

     20:00  Weapons diffhist +48 Jarrah talk contribs (Add missing category tags)
     20:00  Weapon Sounds diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:57  RPG 2 changes history +5 [Jarrah (2×)]
     
19:57 (cur | prev) +32 Jarrah talk contribs (Add missing category tags)
     
05:31 (cur | prev) −27 Jarrah talk contribs
     19:56  Parachute diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:53  Health (HP) diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:53  Gun mods diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:51  Drone diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:51  Damage diffhist +44 Jarrah talk contribs (Add missing category tags)
     19:51  Crosshairs diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:49  Barriers diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:49  Armor diffhist +32 Jarrah talk contribs (Add missing category tags)
     19:49  Ammunation diffhist +32 Jarrah talk contribs (Add missing category tags)

18 April 2026

     07:23  Health (HP) diffhist +10 Jarrah talk contribs Tag: Visual edit
     07:19  (Import log) [Jarrah (4×)]
     
07:19 Jarrah talk contribs imported Weapons by file upload (1 revision)
     
07:19 Jarrah talk contribs imported Crosshairs by file upload (1 revision)
     
07:19 Jarrah talk contribs imported Damage by file upload (1 revision)
     
07:19 Jarrah talk contribs imported Ammunation by file upload (1 revision)
N    02:22  Weapon Sounds 2 changes history +1,437 [Jarrah (2×)]
     
02:22 (cur | prev) 0 Jarrah talk contribs
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02:21 (cur | prev) +1,437 Jarrah talk contribs (Created page with "= Weapon Sounds = '''Weapon Sounds''' is the custom weapon sound system in CIT. == Overview == `Weapon Sounds` lets you choose custom sounds for your weapons. It uses: * <code>/wepsounds</code> You can also control the general weapon-sound setting in: * <code>/settings</code> == Custom sound files == Custom weapon sound files must: * end in <code>.wav</code> * or end in <code>.mp3</code> They must be placed in this folder: * <code>mods > deathmatch > re...")
     02:18  Gun mods diffhist +13 Jarrah talk contribs Tag: Visual edit

17 April 2026

     21:54  Drone diffhist +2 Jarrah talk contribs Tag: Visual edit
N    20:55  Parachute diffhist +1,819 Jarrah talk contribs (Created page with "= Parachute = '''Parachute''' is a utility item in CIT used for safe airborne descent. == Overview == A parachute can be obtained in multiple ways in CIT. The listed ways are: * buying it from `Ammunation` * crafting it in `F9` * picking it up at `Law Farm` == Buying a Parachute == A `Parachute` can be bought from: * `Ammunation` Its price is: * <code>$500</code> {| class="wikitable" ! Item ! Where to get it ! Price |- | `Parachute` | `Ammunation` | <code>$500...")
N    20:47  Armor 2 changes history +3,253 [Jarrah (2×)]
     
20:47 (cur | prev) +12 Jarrah talk contribs
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19:58 (cur | prev) +3,241 Jarrah talk contribs (Created page with "= Armor = '''Armor''' is a protective gear item in CIT. It can be bought from `Ammunation` or crafted through `F9`, and there is also a Kevlar-based armor version made from house basement materials. == Overview == Armor in CIT exists in these forms: * `Armor` * `Armor (Kevlar)` The main ways to get armor are: * buying `Armor` from `Ammunation` * crafting `Armor` in `F9` * crafting `Armor (Kevlar)` in `F9` == Buying armor == `Armor` can be bought from: * `Ammunat...")
N    20:23  Health (HP) diffhist +4,220 Jarrah talk contribs (Created page with "= Health = '''Health''', also called '''HP''', is the life value of your character in CIT. When your HP drops, your character becomes visibly injured, and you need to recover it through healing systems such as food healing, medics, sleeping, or automatic healing in owned bases and interiors. == Overview == HP is your main life stat. When your HP gets low: * your character becomes injured * your movement is affected * you need to heal to recover back to full health...")

16 April 2026

     22:58  Gun mods diffhist +5,478 Jarrah talk contribs
     21:38  Drone 2 changes history +80 [Jarrah (2×)]
     
21:38 (cur | prev) −9 Jarrah talk contribs
     
21:38 (cur | prev) +89 Jarrah talk contribs
     03:17  Barriers diffhist −7 Jarrah talk contribs

15 April 2026

     21:42  Barriers diffhist +8 Jarrah talk contribs