Damage: Difference between revisions
m 1 revision imported |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
= Weapon Damage Mechanics in CIT = | = Weapon Damage Mechanics in CIT = | ||
This page details the damage mechanics in CIT, including the effects of high ping, damage multipliers based on ping thresholds, and the usage of various drugs to modify player performance. It also covers the damage values of different [[weapons]] in the game. | This page details the damage mechanics in CIT, including the effects of high ping, damage multipliers based on ping thresholds, and the usage of various [[drugs]] to modify player performance. It also covers the damage values of different [[weapons]] in the game. | ||
---- | ---- | ||
| Line 13: | Line 13: | ||
!'''Effect''' | !'''Effect''' | ||
|- | |- | ||
|'''Crack''' | |'''[[Crack]]''' | ||
|Removes the damage of every 10th shot you receive (unless the shot would reduce more than 30 HP). | |Removes the damage of every 10th shot you receive (unless the shot would reduce more than 30 HP). | ||
|- | |- | ||
|'''Speed''' | |'''[[Speed]]''' | ||
|Allows you to run while being shot. Reduces the duration of the taser effect to 1 second. | |Allows you to run while being shot. Reduces the duration of the taser effect to 1 second. | ||
|- | |- | ||
| Line 25: | Line 25: | ||
=== Weapon Damage Values === | === Weapon Damage Values === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! | ! ID | ||
! | ! Weapon | ||
! | ! Damage | ||
! | ! Accuracy | ||
! Clip Ammo | |||
! Range | |||
! Move Speed | |||
|- | |- | ||
| | | 22 | ||
|Colt | | Colt 45 | ||
| | | 44 | ||
| | | 1.25 | ||
| 50 | |||
| 70 | |||
| 1.00 | |||
|- | |- | ||
| | | 23 | ||
| | | Silenced | ||
| | | 40 | ||
| | | 1.50 | ||
| 4 | |||
| 35 | |||
| 1.50 | |||
|- | |- | ||
| | | 24 | ||
| | | Deagle | ||
| | | 140 | ||
| | | 1.25 | ||
| 7 | |||
| 35 | |||
| 1.50 | |||
|- | |- | ||
| | | 25 | ||
|Shotgun | | Shotgun | ||
| | | 10 | ||
| | | 1.00 | ||
| 5 | |||
| 40 | |||
| 1.70 | |||
|- | |- | ||
| | | 26 | ||
| | | Sawed-off | ||
| | | 6 | ||
| | | 0.90 | ||
| 4 | |||
| 35 | |||
| 1.30 | |||
|- | |- | ||
| | | 27 | ||
|Combat Shotgun | | Combat Shotgun | ||
|40 | | 15 | ||
| | | 2.00 | ||
| 7 | |||
| 40 | |||
| 1.20 | |||
|- | |- | ||
| | | 28 | ||
| | | Uzi | ||
| | | 26 | ||
| | | 1.50 | ||
| 100 | |||
| 35 | |||
| 1.00 | |||
|- | |- | ||
| | | 29 | ||
| | | MP5 | ||
| | | 27 | ||
| | | 3.00 | ||
| 80 | |||
| 45 | |||
| 2.30 | |||
|- | |- | ||
| | | 30 | ||
| | | AK-47 | ||
| | | 36 | ||
| | | 1.05 | ||
| 90 | |||
| 70 | |||
| 1.50 | |||
|- | |- | ||
| | | 31 | ||
| | | M4 | ||
| | | 35 | ||
| | | 0.80 | ||
| 70 | |||
| 90 | |||
| 1.10 | |||
|- | |- | ||
| | | 32 | ||
| | | Tec-9 | ||
| | | 19 | ||
| | | 2.00 | ||
| 100 | |||
| 35 | |||
| 1.00 | |||
|- | |- | ||
| | | 33 | ||
| | | Rifle | ||
| | | 95 | ||
| | | 1.00 | ||
| 6 | |||
| 130 | |||
| 0.75 | |||
|- | |- | ||
| | | 34 | ||
|Sniper | | Sniper | ||
| | | 150 | ||
| | | 1.00 | ||
| 1 | |||
| 150 | |||
| 1.00 | |||
|- | |- | ||
| | | 38 | ||
|Minigun | | Minigun | ||
| | | 36 | ||
| | | 1.70 | ||
| 1000 | |||
| 75 | |||
| 0.65 | |||
|} | |} | ||
---- | ---- | ||
| Line 130: | Line 175: | ||
[[Category:Criminal Category]] | [[Category:Criminal Category]] | ||
[[Category:Law Category]] | [[Category:Law Category]] | ||
[[Category:Weapons and Combat]] | |||
Latest revision as of 00:00, 20 April 2026
Weapon Damage Mechanics in CIT
This page details the damage mechanics in CIT, including the effects of high ping, damage multipliers based on ping thresholds, and the usage of various drugs to modify player performance. It also covers the damage values of different weapons in the game.
Ping-Based Damage System
The old system that gave extra damage to high-ping players has been removed. Now, damage is based on the difference between your ping and your enemy’s ping. If both of you have the same ping (like 300 ms), no extra damage is given to either side. This makes fights more fair for everyone, no matter their ping.
Drug Effects and Usage
Here is a summary of the effects of various drugs that can influence damage resistance and gameplay:
| Drug | Effect |
|---|---|
| Crack | Removes the damage of every 10th shot you receive (unless the shot would reduce more than 30 HP). |
| Speed | Allows you to run while being shot. Reduces the duration of the taser effect to 1 second. |
| God | Grants you 15% damage resistance. |
Weapon Damage Values
| ID | Weapon | Damage | Accuracy | Clip Ammo | Range | Move Speed |
|---|---|---|---|---|---|---|
| 22 | Colt 45 | 44 | 1.25 | 50 | 70 | 1.00 |
| 23 | Silenced | 40 | 1.50 | 4 | 35 | 1.50 |
| 24 | Deagle | 140 | 1.25 | 7 | 35 | 1.50 |
| 25 | Shotgun | 10 | 1.00 | 5 | 40 | 1.70 |
| 26 | Sawed-off | 6 | 0.90 | 4 | 35 | 1.30 |
| 27 | Combat Shotgun | 15 | 2.00 | 7 | 40 | 1.20 |
| 28 | Uzi | 26 | 1.50 | 100 | 35 | 1.00 |
| 29 | MP5 | 27 | 3.00 | 80 | 45 | 2.30 |
| 30 | AK-47 | 36 | 1.05 | 90 | 70 | 1.50 |
| 31 | M4 | 35 | 0.80 | 70 | 90 | 1.10 |
| 32 | Tec-9 | 19 | 2.00 | 100 | 35 | 1.00 |
| 33 | Rifle | 95 | 1.00 | 6 | 130 | 0.75 |
| 34 | Sniper | 150 | 1.00 | 1 | 150 | 1.00 |
| 38 | Minigun | 36 | 1.70 | 1000 | 75 | 0.65 |
Additional Ways to Take Damage
In addition to the usual combat-related damage, there are other in-game actions that can lead to damage or even death. Below are some of the other common ways to take damage in CIT:
| Cause of Damage | Effect |
|---|---|
| Falling from a high place | Falling from a great height can cause significant damage, and potentially lead to death if the fall is high enough. |
| Crashing into a wall | Colliding with walls, buildings, or other obstacles at high speed can cause vehicle damage. |
| Drowning | Falling into water and staying submerged for too long will result in drowning |
| Fire Damage | Walking into fire, whether from an explosion, car, or other fire source, will cause ongoing damage. |
| Explosion Damage | Being caught in an explosion, whether from a grenade, vehicle, or another source, can cause massive damage or death. |
| Rammed by a vehicle | If another player rams into your vehicle at high speed, it can cause damage to your health. |