Weapons
Weapons
Weapons in CIT include firearms, melee weapons, throwables, special weapons, ammo, weapon modifications, and weapon-related combat settings.
Most weapons can be bought from Ammunation. Weapons, ammo, and some related items can also be traded through F7, while melee weapons, throwables, ammo, and weapon mods can be crafted in F9.
Overview
CIT has:
- pistols
- SMGs
- rifles
- shotguns
- sniper weapons
- melee weapons
- throwables
- special weapons like the RPG and Spray Can
Most weapons can be bought from Ammunation.
To find an Ammunation store:
- use
/gps ammu - or look for the gun icon on the
F11map
Buying weapons
Weapons are bought from:
- Ammunation
- other players through F7
Some weapons and related items also have special restrictions or notes.
Ammunation prices
| Category | Weapon or item | Price | Ammo price |
|---|---|---|---|
| Pistols | Colt | $12,000 | $3 per bullet |
| Pistols | Desert Deagle | $24,000 | $30 per bullet |
| Pistols | Silenced Pistol | $18,000 | $3 per bullet |
| Shotguns | Shotgun | $36,000 | $40 per shell |
| Shotguns | Sawn-off | $51,000 | $40 per shell |
| Shotguns | Combat Shotgun | $57,000 | $40 per shell |
| Assault Rifles | AK-47 | $60,000 | $16 per bullet |
| Assault Rifles | M4 | $75,000 | $16 per bullet |
| SMGs | Uzi | $42,000 | $10 per bullet |
| SMGs | Tec-9 | $36,000 | $10 per bullet |
| SMGs | MP5 | $60,000 | $10 per bullet |
| Rifles | Country Rifle | $36,000 | $50 per bullet |
| Rifles | Sniper Rifle | $105,000 | $150 per bullet |
| Heavy Weapons | Minigun | $5,000,000 | $10 per bullet |
| Heavy Weapons | RPG | — | $15,000 per rocket |
| Heavy Weapons | RPG HS | — | $15,000 per rocket |
| Throwables and gear | Molotov Cocktail | $1,000 | — |
| Throwables and gear | Tear Gas | $1,000 | — |
| Throwables and gear | Satchels | $2,000 | — |
| Throwables and gear | Grenades | $2,000 | — |
| Throwables and gear | Armor | $1,000 | — |
| Throwables and gear | Parachute | $500 | — |
RPGs and grenade restrictions
Important rules for explosive weapons:
RPGs,RPG HS, andGrenadesare LV use only- you can carry up to
100RPGs - an RPG can be bought from other players on
F7or from Ammunation if it is in stock - on
F7, search forRocket LauncherorRocket Launcher HS - the documented
F7maximum price forRocket LauncherandRocket Launcher HSis$30,000
F7 weapon prices
The documented F7 trading list includes these weapon values:
| Weapon | Minimum | Maximum | AI buys at |
|---|---|---|---|
| Gun: Sniper | 80,000 | 190,000 | 80,000 |
| Gun: Uzi | 10,000 | 80,000 | 10,000 |
| Gun: Tec-9 | 20,000 | 80,000 | 20,000 |
| Gun: M4 | 30,000 | 50,000 | 30,000 |
| Gun: Silenced | 1 | 30,000 | 1 |
| Gun: Combat Shotgun | 30,000 | 90,000 | 30,000 |
| Gun: Minigun | 4,000,000 | 5,100,000 | 4,000,000 |
| Gun: Sawed-off | 30,000 | 90,000 | 30,000 |
| Gun: MP5 | 30,000 | 100,000 | 30,000 |
| Gun: Shotgun | 20,000 | 60,000 | 20,000 |
| Gun: Deagle | 20,000 | 50,000 | 20,000 |
| Gun: AK-47 | 40,000 | 120,000 | 40,000 |
| Gun: Rifle | 20,000 | 80,000 | 20,000 |
| Gun: Colt 45 | 1 | 19,000 | 1 |
F7 ammo prices
The documented F7 trading list includes these ammo values:
| Ammo | Minimum | Maximum | AI buys at |
|---|---|---|---|
| Ammo: Combat Shotgun | 10 | 50 | n/a |
| Ammo: M4 | 6 | 24 | n/a |
| Ammo: Minigun | 3 | 15 | n/a |
| Ammo: Rifle | 10 | 80 | n/a |
| Ammo: Grenade | 2,000 | 3,500 | n/a |
| Ammo: Parachute | 1 | 4,000 | 1 |
| Ammo: Deagle | 15 | 40 | n/a |
| Ammo: MP5 | 5 | 15 | n/a |
Weapon ammo can be bought or sold in bulk through:
F7 Trading
Damage and weapon stats
| Weapon | Approximate damage per shot |
|---|---|
| Colt | 10 HP, or 20 HP if dual |
| Desert Deagle | 47 HP |
| Shotgun | 50 HP |
| Sawn-off | 37.5 HP, or 75 HP if dual |
| Combat Shotgun | 40 HP |
| AK-47 | 14 HP |
| M4 | 14 HP |
| MP5 | 10 HP |
| Uzi | 7 HP, or 14 HP if dual |
| Tec-9 | 7 HP, or 14 HP if dual |
| Country Rifle | 32 HP |
| Sniper Rifle | 60 HP |
| Minigun | 19 HP |
Other damage notes:
- headshots give
20%bonus damage - the pistol is replaced by a taser and does no damage
- high ping increases damage taken
- damage is doubled when roleplayers hurt each other in Roleplay mode
Weapon behavior notes
Sniper Rifle
- Sniper Rifles deal
70%damage within5meters - Sniper Rifles deal
85%damage within10meters - there is a
300 msdelay before shooting after switching to a Sniper Rifle - in Las Venturas, that switch delay is
0 ms
M4
- the M4 magazine holds
70rounds - while aiming the M4, press your enter vehicle key to toggle burst mode on or off
- the burst delay can be changed in
/settingsby searching forM4
Uzi and Tec-9
- Tec-9 and Uzi can be used as dual weapons
- the Uzi has
2accuracy, the same as the Tec-9
Sawed-off and run-and-shoot weapons
- the Sawed-Off Shotgun is not affected by the left and right key anti-spam system
- weapons that can be used while running and shooting are not affected by the left and right key anti-spam system
Reloading
To reload your current weapon:
- press
R - you need spare ammo
Weapon modifications
Weapon modifications can change:
- damage
- accuracy
- magazine size
- fire rate
- movement speed
Documented weapon mods include:
| Weapon mod | Notes |
|---|---|
| SPAS: Default | Default version |
| SPAS: Crowd Control | 14 rounds, terrible accuracy, no move-and-shoot |
| Desert Eagle: Default | Default version |
| Desert Eagle: Community Clipper | 35% less damage, 200% more accuracy, 20 rounds, 30% faster fire rate |
| MP5: Default | Default version |
| MP5: U | 30 rounds, 35% more damage, lower fire rate, lower movement speed, lower accuracy |
| Sawnoff: Dual | Default dual version |
| Sawnoff: Single | 50% more damage per shot than dual, reloads faster |
Weapon laser
To use a weapon laser:
- turn Weapon Laser on in
/settings - craft
M4: Efficient ExecutionorMP5: UinF9
To change laser color:
- go to any Ammunation
- click
Set Laser Color
Crafting weapons and ammo
Melee weapons
| Item | Recipe |
|---|---|
| Katana | 300 Iron |
| Knife | 200 Iron |
| Bat | 200 Iron |
| Shovel | 200 Iron |
| Golfclub | 200 Iron |
Throwables
| Item | Recipe |
|---|---|
| Grenade | 10 Iron + 5 Explosive |
| Satchel | 15 Iron + 1 Explosive + 1 Electronics + 1 Gold |
| Teargas | 1 Chemicals + 20 Iron |
| Molotov | 15 Oil + 15 Iron |
Ammo crafting rules
- ammo is crafted in
F9 - most ammo uses Iron and Explosives
- some ammo types also need Oil
- you must already own the weapon before you can craft its ammo
Pistol ammo
| Ammo | Recipe | Result |
|---|---|---|
| Pistol Ammo | 4 Iron + 1 Explosive | 120 Colt 45 rounds |
| Silenced Pistol Ammo | 4 Iron + 1 Explosive | 120 silenced pistol rounds |
| Desert Eagle Ammo | 55 Iron + 5 Explosive | 60 Desert Eagle rounds |
Shotgun ammo
| Ammo | Recipe | Result |
|---|---|---|
| Shotgun Ammo | 6 Oil + 35 Iron + 4 Explosive | 50 shotgun shells |
| Sawn Off Shotgun Ammo | 6 Oil + 35 Iron + 4 Explosive | 50 sawed-off shotgun shells |
| Combat Shotgun Ammo | 6 Oil + 35 Iron + 4 Explosive | 50 combat shotgun shells |
Assault-rifle ammo
| Ammo | Recipe | Result |
|---|---|---|
| AK-47 Ammo | 160 Iron + 7 Explosive | 300 AK-47 rounds |
| M4 Ammo | 160 Iron + 7 Explosive | 300 M4 rounds |
SMG ammo
| Ammo | Recipe | Result |
|---|---|---|
| Uzi Ammo | 135 Iron + 5 Explosive | 375 Uzi rounds |
| Tec-9 Ammo | 135 Iron + 5 Explosive | 375 Tec-9 rounds |
| MP5 Ammo | 135 Iron + 5 Explosive | 375 MP5 rounds |
Rifle ammo
| Ammo | Recipe | Result |
|---|---|---|
| Country Rifle Ammo | 68 Iron + 2 Explosive | 35 Country Rifle rounds |
| Sniper Rifle Ammo | 80 Iron + 3 Explosive | 15 Sniper Rifle rounds |
Heavy ammo
| Ammo | Recipe | Result |
|---|---|---|
| MG-42 Ammo | 225 Iron + 8 Explosive | 625 MG-42 rounds |
Related commands and settings
| Command or setting | Use |
|---|---|
/gps ammu
|
Marks an Ammunation store |
/debugplayerdamage
|
Shows damage debug lines when you shoot a player |
/dropweapon
|
Drops some weapons you do not need, such as parachutes and spraycans |
Enable Weapon Binds
|
Lets you switch weapon slots with the number keys and needs the New HUD |
Automatically shoot and aim
|
Changes auto-shoot and auto-aim input; options are LMB, RMB, or Disabled |
Ignore Certain Weapon Pickups
|
Controls the death-drop weapon pickup filter in LV |
RPG Cooldown Progress Bar
|
Shows your RPG cooldown progress |
Show Weapon Icons
|
Hides or shows weapon icons in the HUD |
Show Selected Weapon Only
|
Shows only the weapon you are currently holding instead of the full weapon list |
- in LV, a death pickup touched in the air snaps down to the ground
- if you are carrying a minigun and pick up an RPG in LV, you get
1500minigun ammo instead of the RPG - in Battle Royale, weapons are usually found around buildings and other loot spots
- in Battle Royale, press
Nto swap your weapon with one on the ground if it is the same weapon type - in hunting, Sniper Rifle and Country Rifle give the best reward
- in hunting, Pump Shotgun reduces the reward by
30% - Paintball Arena matches can use Handguns, Sub-Machine Guns, Assault Rifles, or Shotguns