|
|
| (8 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| = '''Business Investments in CIT''' = | | = Business = |
| In '''CIT''', players can invest in various '''businesses''' around the map to generate income. Businesses require resources, [[weapons]], or drugs to operate, and they provide a steady income based on the value of the resources invested. Each business consumes up to '''$100,000 per hour''' in resources.
| |
|
| |
|
| Tutorial Video: https://www.youtube.com/watch?v=Vr7AvA7cF50
| | Business in CIT mainly refers to an older system that is no longer the main live setup. |
| ----
| |
|
| |
|
| ==== General Information ==== | | == Overview == |
|
| |
|
| * '''Resource Consumption''': All businesses consume '''resources''', '''weapons''', or '''drugs''' for a total value of '''$100,000 per hour'''.
| | The old broad business system is gone. |
| * '''Income Generation''': Players can invest their own resources in businesses to earn '''direct income'''. You can choose to invest one or more of the required resources for each business.
| |
| * '''Net Worth Display''': Businesses that rely on '''player activities''' (such as '''Group Businesses''' or '''Local Businesses''') will display their '''Net Worth''' value on their respective business panels.
| |
| * '''Offline Business Speed''': Businesses will operate at '''80% speed''' if you are '''offline'''.
| |
| * '''Profit Calculation''': Profits are calculated based on the '''average price''' of the '''inputs/outputs''' (as seen on '''F7'''). If the '''max selling price''' (multiplied by '''1.2''') exceeds the price AI sells the item for, the item will yield '''no profit'''. This affects several items, including '''oil''' and '''iron''', though you can still use them in businesses and convert them into more profitable resources through '''conversion businesses'''.
| |
|
| |
|
| ----
| | This includes: |
|
| |
|
| === Group Businesses ===
| | * Business Investments |
| '''L10 [[Groups]]''' have access to unique resources to operate their businesses. Visit your '''group's base''' to learn what resources you need. Group businesses depend on '''group activities''' and return '''20% extra income''' on your investment.
| | * Group Businesses |
|
| |
|
| ==== Examples of Group Businesses: ====
| | Factory-style conversion properties are still live as rentable properties. |
|
| |
|
| # '''RON Fuel Tech - Petrol Station'''
| | == Current Status == |
| #* '''Requires''': Oil, Nitrous, Electronics
| |
| #* '''Relies on''': Players refueling their vehicles.
| |
| #* '''Bonus''': Returns '''20% extra income''' on your investment.
| |
| # '''Pay and Spray'''
| |
| #* '''Requires''': Iron, [[Engine Parts]], Chemicals
| |
| #* '''Relies on''': Players [[repairing]] their vehicles.
| |
| #* '''Bonus''': Returns '''20% extra income''' on your investment.
| |
| # '''Transfender - Mod Shop'''
| |
| #* '''Requires''': Iron, Engine Parts, Electronics
| |
| #* '''Relies on''': Players modifying their vehicles.
| |
| #* '''Bonus''': Returns '''20% extra income''' on your investment.
| |
| # '''Ammunation'''
| |
| #* '''Requires''': Iron, Explosives
| |
| #* '''Relies on''': Players purchasing weapons.
| |
| #* '''Bonus''': Returns '''20% extra income''' on your investment.
| |
| # '''SA [[Food]] LLC - Food Supply Companies'''
| |
| #* '''Requires''': Seeds, Wheat, Herbs, Fish, Hemp, Meat
| |
| #* '''Relies on''': Players buying food from restaurants, food trucks, vending machines, etc.
| |
| #* '''Bonus''': Returns '''20% extra income''' on your investment.
| |
|
| |
|
| ----
| | There is no general live business system that produces income like the old one. |
|
| |
|
| === Conversion Businesses ===
| | The live factory-style properties are: |
| These businesses allow you to '''convert resources''' into other materials. They will convert up to '''$100,000 worth''' of resources every hour with a '''1:1 conversion rate'''.
| |
|
| |
|
| # '''Electronics Factory'''
| | * [[Chemicals Factory]] |
| #* '''Requires''': Iron, Oil, Chemicals, Gold
| | * [[Electronics Factory]] |
| #* '''Returns''': Electronics
| | * [[Nitrous Factory]] |
| #* '''Type''': Conversion Business (1:1 conversion rate)
| | * [[Engine Parts Factory]] |
| # '''Engine Parts Factory'''
| | * [[Oil Refinery]] |
| #* '''Requires''': Iron, Oil, Electronics
| | |
| #* '''Returns''': Engine Parts
| | == Buying and Renting == |
| #* '''Type''': Conversion Business (1:1 conversion rate)
| | |
| # '''Nitrous Factory'''
| | The old broad business system is not something players use as a normal buy-and-run income system now. |
| #* '''Requires''': Oil, Chemicals
| | |
| #* '''Returns''': Nitrous
| | Rented factories are still live and can be found through: |
| #* '''Type''': Conversion Business (1:1 conversion rate)
| | |
| # '''Chemicals Factory'''
| | * B > My Properties |
| #* '''Requires''': Oil, Medkits, Nitrous, Crack, Speed, God, LSD
| | * /gps > Factories |
| #* '''Returns''': Chemicals
| | |
| #* '''Type''': Conversion Business (1:1 conversion rate)
| | Petrol stations are not player-controlled businesses. |
| # '''Oil Refinery'''
| | |
| #* '''Requires''': Chemicals, Engine Parts, Electronics
| | == What To Use Instead == |
| #* '''Returns''': Oil
| | |
| #* '''Type''': Conversion Business (1:1 conversion rate)
| | For item trading, use: |
| | |
| | * [[F7 Trading]] |
| | |
| | For live factory properties, use: |
| | |
| | * [[Factories]] |
| | |
| | == Important Notes == |
| | |
| | * Business Investments and Group Businesses are old business-system content. |
| | * Factory-style conversion properties are still live. |
| | * Rented factories can be found through My Properties or /gps > Factories. |
| | * Petrol stations are not player-controlled businesses. |
| | |
| | == Related Topics == |
| | |
| | * [[Factories]] |
| | * [[F7 Trading]] |
| | * [[CIT Economy]] |
| | |
| | [[Category:Economy and Trading]] |
Business
Business in CIT mainly refers to an older system that is no longer the main live setup.
Overview
The old broad business system is gone.
This includes:
- Business Investments
- Group Businesses
Factory-style conversion properties are still live as rentable properties.
Current Status
There is no general live business system that produces income like the old one.
The live factory-style properties are:
Buying and Renting
The old broad business system is not something players use as a normal buy-and-run income system now.
Rented factories are still live and can be found through:
- B > My Properties
- /gps > Factories
Petrol stations are not player-controlled businesses.
What To Use Instead
For item trading, use:
For live factory properties, use:
Important Notes
- Business Investments and Group Businesses are old business-system content.
- Factory-style conversion properties are still live.
- Rented factories can be found through My Properties or /gps > Factories.
- Petrol stations are not player-controlled businesses.
Related Topics