Daily Challenges: Difference between revisions
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The Daily Challenges panel shows: | The Daily Challenges panel shows: | ||
* | * <code>Challenge</code> | ||
* | * <code>Progress</code> | ||
* | * <code>Difficulty</code> | ||
* | * <code>Reward</code> | ||
* | * <code>Job</code> | ||
Categories are heading rows, not a column. The <code>Job</code> column names the job on civilian rows and shows a dash on <code>Mafia Wars</code> rows. The reset timer shows the time remaining. | |||
Use `/dc update` to turn daily challenge progress messages on or off. | Use `/dc update` to turn daily challenge progress messages on or off. | ||
Daily Challenges can include moving containers as Crane Operator and finishing tickets as Electrician. | Daily Challenges can include moving containers as Crane Operator and finishing tickets as Electrician. The game spells two of its daily challenge lines <code>Finish N tickers as an Electrician</code> and <code>Cut N silces of meat as a butcher</code>. | ||
<!-- CIT-BATCH9-DAILYCHALLENGES-END --> | <!-- CIT-BATCH9-DAILYCHALLENGES-END --> | ||
The <code>CIT - Daily Challenges</code> window has <code>Pin Challenge</code> and <code>Show pinned only</code>. Pinned challenges show on the HUD tracker. It shows up to <code>3</code> incomplete pinned challenges, and you can pin more. Difficulty labels are <code>Easy</code> (green), <code>Normal</code> (yellow), <code>Hard</code> (red), <code>Epic</code> (purple), <code>Insane</code> (light blue), <code>Legendary</code> (orange), and <code>Impossible</code> (grey). | |||
== Challenges == | == Challenges == | ||
| Line 39: | Line 42: | ||
* `/dc` | * `/dc` | ||
The separate <code>/challenges</code> command | The separate <code>/challenges</code> command opens seasonal [[Battlepass]] challenges. It only works while a Battlepass season is running. The Halloween 2026 Battlepass runs from <code>2 October</code> to <code>10 November 2026</code>. Use <code>/dc</code> for Daily Challenges. | ||
== Categories == | == Categories == | ||
| Line 53: | Line 56: | ||
You can complete all Daily Challenge categories in the same day. | You can complete all Daily Challenge categories in the same day. | ||
Each | Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals. | ||
== Time Limit == | == Time Limit == | ||
| Line 64: | Line 67: | ||
If the timer runs out, you do not get the reward. | If the timer runs out, you do not get the reward. | ||
There is no fixed reset time of day. <code>/dc</code> shows the time left until the reset. | |||
== Rewards == | == Rewards == | ||
Daily Challenges | Daily Challenges pay cash, or job progress instead of cash for civilian challenges if you choose that option. The <code>Reward</code> column shows the cash value. | ||
Finishing a challenge shows a line such as <code>You have completed a daily challenge of firing 160 bullets!</code>, and the screen shows <code>DAILY CHALLENGE COMPLETED!</code> with the amount under it. | |||
Individual challenge cash is not reduced by the earn limit. Finishing every challenge in a category adds <code>$2,724</code> per challenge: <code>$2,724</code> for one, <code>$5,448</code> for two, or <code>$8,172</code> for three. This category bonus is reduced to <code>10%</code> over the earn limit, for example <code>$272</code> instead of <code>$2,724</code>. | |||
Cash rewards scale with the goal at these rates. The <code>Reward</code> column in <code>/dc</code> shows the full reward. Difficulty does not change the per-unit rate. | |||
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | |||
{| class="wikitable" | |||
! Category | |||
! Task | |||
! Cash per unit | |||
|- | |||
| Mafia Wars | |||
| Fire bullets | |||
| $12 per bullet | |||
|- | |||
| Mafia Wars | |||
| Capture turfs; defend turfs | |||
| $850 each | |||
|- | |||
| Mafia Wars | |||
| Kill different gangsters | |||
| $862 each | |||
|- | |||
| Mafia Wars | |||
| Kill gangsters with the named weapon | |||
| $1,240 per kill | |||
|- | |||
| Mafia Wars | |||
| Kill different gangsters with a long-range shot | |||
| $1,423 each | |||
|- | |||
| Mafia Wars | |||
| Kill different gangsters in DM | |||
| $1,232 each | |||
|- | |||
| Criminal | |||
| Win Armed Robberies | |||
| $4,231 each; goals 2 to 18, unchanged by VIP | |||
|- | |||
| Criminal | |||
| Win heists (Criminal Events, not Armed Robberies) | |||
| $3,315 each; goals 2 to 9 | |||
|- | |||
| Criminal | |||
| Attend one riot | |||
| $5,230 | |||
|- | |||
| Criminal | |||
| Kill different cops | |||
| $913 each | |||
|- | |||
| Criminal | |||
| Get jailed | |||
| $853 per jail | |||
|- | |||
| Criminal | |||
| Rob stores | |||
| $722 each | |||
|- | |||
| Criminal | |||
| Rob houses | |||
| $432 each | |||
|- | |||
| Criminal | |||
| Boat Drug Trafficking; deliver illegal goods | |||
| $6,000 each | |||
|- | |||
| Criminal | |||
| Rob Uncle Sam | |||
| $5,000 each | |||
|- | |||
| Criminal | |||
| Pick weed bales; spray graffiti | |||
| $500 each | |||
|- | |||
| Criminal | |||
| Eliminate bounties | |||
| $40,000 each | |||
|- | |||
| Law | |||
| Kill criminals in heists (AR and CE kills both count) | |||
| $1,221 each; goals 1 to 18 | |||
|- | |||
| Law | |||
| Kill different criminals | |||
| $923 each | |||
|- | |||
| Law | |||
| Arrest different criminals | |||
| $1,041 each | |||
|- | |||
| Law | |||
| Kill APBs | |||
| $6,230 each | |||
|- | |||
| Law | |||
| Solve Police Detective cases | |||
| $1,432 each | |||
|- | |||
| Law | |||
| Dispose of bombs; fine speeders | |||
| $250 each | |||
|- | |||
| Civilian | |||
| Heal players | |||
| $685 each | |||
|- | |||
| Civilian | |||
| Heal peds | |||
| $500 each | |||
|- | |||
| Civilian | |||
| Rescue peds | |||
| $759 each | |||
|- | |||
| Civilian | |||
| Bus stops | |||
| $650 per stop | |||
|- | |||
| Civilian | |||
| Crane containers | |||
| $750 each | |||
|- | |||
| Civilian | |||
| Delivery Man parcels | |||
| $848 each | |||
|- | |||
| Civilian | |||
| Trucker deliveries | |||
| $854 each | |||
|- | |||
| Civilian | |||
| Fuel Transporter deliveries | |||
| $950 each | |||
|- | |||
| Civilian | |||
| City Engineer tasks | |||
| $3,550 each | |||
|- | |||
| Civilian | |||
| Plumber repairs | |||
| $2,500 each | |||
|- | |||
| Civilian | |||
| Fix abandoned vehicles as Mechanic | |||
| $723 each | |||
|- | |||
| Civilian | |||
| Repair player-owned vehicles | |||
| $650 each | |||
|- | |||
| Civilian | |||
| Scrap abandoned vehicles | |||
| $100 each | |||
|- | |||
| Civilian | |||
| Put out fires | |||
| $241 each | |||
|- | |||
| Civilian | |||
| Electrician tickets | |||
| $750 each | |||
|- | |||
| Civilian | |||
| Pizza deliveries | |||
| $350 each | |||
|- | |||
| Civilian | |||
| Cut trees; cut Butcher meat; collect Sweeper trash; sell street meals | |||
| $500 each | |||
|- | |||
| Civilian | |||
| Find Mystery Boxes | |||
| $845 each | |||
|- | |||
| Miscellaneous | |||
| Play hours | |||
| $2,610 per hour | |||
|- | |||
| Miscellaneous | |||
| Win races | |||
| $4,363 each | |||
|- | |||
| Miscellaneous | |||
| Answer Maths Trivia | |||
| $1,473 per answer | |||
|- | |||
| Miscellaneous | |||
| Trigger backfires | |||
| $750 each | |||
|- | |||
| Miscellaneous | |||
| Answer State Official quizzes | |||
| $951 each | |||
|- | |||
| Miscellaneous | |||
| Correct Typing Challenge spellings | |||
| $124 each | |||
|} | |||
</div> | |||
The challenges <code>Deliver N briefcases in LS</code> and <code>Deliver N briefcases in LV</code> pay <code>$4,000</code> per briefcase at every difficulty. | |||
== Progress Tracker == | == Progress Tracker == | ||
| Line 82: | Line 287: | ||
This setting controls the seasonal `/challenges` tracker, not the current `/dc` panel. | This setting controls the seasonal `/challenges` tracker, not the current `/dc` panel. | ||
The HUD tracker for pinned Daily Challenges has its own setting, `Pinned Daily Challenge Tracker`, under `/settings > Interface > HUD - GENERAL`. The default is `Yes`. Set it to `No` to hide the tracker without removing your pins. | |||
== Challenge Notes == | == Challenge Notes == | ||
| Line 88: | Line 295: | ||
* Daily Challenges are split into Mafia Wars, Criminal, Civilian, Law, and Miscellaneous. | * Daily Challenges are split into Mafia Wars, Criminal, Civilian, Law, and Miscellaneous. | ||
* You can complete all categories in the same day. | * You can complete all categories in the same day. | ||
* Each | * Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals. | ||
* Challenges have a 24 hour time limit. | * Challenges have a 24 hour time limit. | ||
* If the timer runs out, you do not get the reward. | * If the timer runs out, you do not get the reward. | ||
* Daily Challenges | * Daily Challenges pay cash, with optional civilian job progress instead. | ||
<!-- CIT-20260430-CATCHUP-START --> | <!-- CIT-20260430-CATCHUP-START --> | ||
== Related notes == | == Related notes == | ||
* Daily Challenges can include moving containers as <code>Crane Operator</code> and finishing tickets as <code>Electrician</code>. <code>/dc</code> opens the panel. | |||
* Daily Challenges can include moving containers as <code>Crane Operator</code> and finishing tickets as <code>Electrician</code> | |||
<!-- CIT-20260430-CATCHUP-END --> | <!-- CIT-20260430-CATCHUP-END --> | ||
| Line 106: | Line 312: | ||
The <code>/dc</code> Daily Challenges panel shows: | The <code>/dc</code> Daily Challenges panel shows: | ||
* | * <code>Challenge</code> | ||
* | * <code>Progress</code> | ||
* | * <code>Difficulty</code> | ||
* | * <code>Reward</code> | ||
* | * <code>Job</code> | ||
Categories are heading rows, not a column. The reset timer shows the time remaining. | |||
Daily Challenge categories include: | Daily Challenge categories include: | ||
| Line 121: | Line 328: | ||
* <code>Miscellaneous</code> | * <code>Miscellaneous</code> | ||
<!-- CIT-20260430-UPDATES2-END --> | <!-- CIT-20260430-UPDATES2-END --> | ||
== Job progress instead of cash == | |||
Civilian challenges can pay job progress instead of cash. In the <code>/dc</code> panel, tick <code>Receive civilian job rewards as progress for that job.</code> | |||
* <code>$10,000</code> of the listed reward becomes <code>0.1%</code> of level <code>10</code> progress in that job, rounded to whole units with a minimum of <code>1</code>. | |||
* Other tasks and bonuses still pay cash. | |||
* The <code>Reward</code> column always shows the cash value. | |||
== Current availability == | == Current availability == | ||
Use <code>/dc</code> for Daily Challenges. The separate Halloween 2026 [[Battlepass]] is active from <code>2 October</code> to <code>10 November 2026</code> and uses <code>/battlepass</code> and <code>/challenges</code>. | |||
== Saving partial progress == | == Saving partial progress == | ||
Partial | Partial Daily Challenge playtime is preserved through idle breaks and reconnects, with saves every <code>10</code> seconds. This preserves already-earned progress; idle time does not count as active playtime. | ||
== See also == | == See also == | ||
Latest revision as of 01:25, 12 October 2026
Daily Challenges
Daily Challenges are daily tasks in CIT that you can open with /dc.
How to check daily challenges
Use /dc.
The Daily Challenges panel shows:
ChallengeProgressDifficultyRewardJob
Categories are heading rows, not a column. The Job column names the job on civilian rows and shows a dash on Mafia Wars rows. The reset timer shows the time remaining.
Use /dc update to turn daily challenge progress messages on or off.
Daily Challenges can include moving containers as Crane Operator and finishing tickets as Electrician. The game spells two of its daily challenge lines Finish N tickers as an Electrician and Cut N silces of meat as a butcher.
The CIT - Daily Challenges window has Pin Challenge and Show pinned only. Pinned challenges show on the HUD tracker. It shows up to 3 incomplete pinned challenges, and you can pin more. Difficulty labels are Easy (green), Normal (yellow), Hard (red), Epic (purple), Insane (light blue), Legendary (orange), and Impossible (grey).
Challenges
Daily Challenges are part of the challenge system.
They are split into categories, reset daily, and give rewards when completed.
How to open daily challenges
To open the Daily Challenges panel, use:
/dc
The separate /challenges command opens seasonal Battlepass challenges. It only works while a Battlepass season is running. The Halloween 2026 Battlepass runs from 2 October to 10 November 2026. Use /dc for Daily Challenges.
Categories
Daily Challenges are split into:
You can complete all Daily Challenge categories in the same day.
Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals.
Time Limit
You have:
- 24 hours
to complete a challenge.
If the timer runs out, you do not get the reward.
There is no fixed reset time of day. /dc shows the time left until the reset.
Rewards
Daily Challenges pay cash, or job progress instead of cash for civilian challenges if you choose that option. The Reward column shows the cash value.
Finishing a challenge shows a line such as You have completed a daily challenge of firing 160 bullets!, and the screen shows DAILY CHALLENGE COMPLETED! with the amount under it.
Individual challenge cash is not reduced by the earn limit. Finishing every challenge in a category adds $2,724 per challenge: $2,724 for one, $5,448 for two, or $8,172 for three. This category bonus is reduced to 10% over the earn limit, for example $272 instead of $2,724.
Cash rewards scale with the goal at these rates. The Reward column in /dc shows the full reward. Difficulty does not change the per-unit rate.
| Category | Task | Cash per unit |
|---|---|---|
| Mafia Wars | Fire bullets | $12 per bullet |
| Mafia Wars | Capture turfs; defend turfs | $850 each |
| Mafia Wars | Kill different gangsters | $862 each |
| Mafia Wars | Kill gangsters with the named weapon | $1,240 per kill |
| Mafia Wars | Kill different gangsters with a long-range shot | $1,423 each |
| Mafia Wars | Kill different gangsters in DM | $1,232 each |
| Criminal | Win Armed Robberies | $4,231 each; goals 2 to 18, unchanged by VIP |
| Criminal | Win heists (Criminal Events, not Armed Robberies) | $3,315 each; goals 2 to 9 |
| Criminal | Attend one riot | $5,230 |
| Criminal | Kill different cops | $913 each |
| Criminal | Get jailed | $853 per jail |
| Criminal | Rob stores | $722 each |
| Criminal | Rob houses | $432 each |
| Criminal | Boat Drug Trafficking; deliver illegal goods | $6,000 each |
| Criminal | Rob Uncle Sam | $5,000 each |
| Criminal | Pick weed bales; spray graffiti | $500 each |
| Criminal | Eliminate bounties | $40,000 each |
| Law | Kill criminals in heists (AR and CE kills both count) | $1,221 each; goals 1 to 18 |
| Law | Kill different criminals | $923 each |
| Law | Arrest different criminals | $1,041 each |
| Law | Kill APBs | $6,230 each |
| Law | Solve Police Detective cases | $1,432 each |
| Law | Dispose of bombs; fine speeders | $250 each |
| Civilian | Heal players | $685 each |
| Civilian | Heal peds | $500 each |
| Civilian | Rescue peds | $759 each |
| Civilian | Bus stops | $650 per stop |
| Civilian | Crane containers | $750 each |
| Civilian | Delivery Man parcels | $848 each |
| Civilian | Trucker deliveries | $854 each |
| Civilian | Fuel Transporter deliveries | $950 each |
| Civilian | City Engineer tasks | $3,550 each |
| Civilian | Plumber repairs | $2,500 each |
| Civilian | Fix abandoned vehicles as Mechanic | $723 each |
| Civilian | Repair player-owned vehicles | $650 each |
| Civilian | Scrap abandoned vehicles | $100 each |
| Civilian | Put out fires | $241 each |
| Civilian | Electrician tickets | $750 each |
| Civilian | Pizza deliveries | $350 each |
| Civilian | Cut trees; cut Butcher meat; collect Sweeper trash; sell street meals | $500 each |
| Civilian | Find Mystery Boxes | $845 each |
| Miscellaneous | Play hours | $2,610 per hour |
| Miscellaneous | Win races | $4,363 each |
| Miscellaneous | Answer Maths Trivia | $1,473 per answer |
| Miscellaneous | Trigger backfires | $750 each |
| Miscellaneous | Answer State Official quizzes | $951 each |
| Miscellaneous | Correct Typing Challenge spellings | $124 each |
The challenges Deliver N briefcases in LS and Deliver N briefcases in LV pay $4,000 per briefcase at every difficulty.
Progress Tracker
There is a setting for the challenge tracker in /settings.
The setting is:
- Battlepass Challenges Progress Tracker
This setting controls the seasonal /challenges tracker, not the current /dc panel.
The HUD tracker for pinned Daily Challenges has its own setting, Pinned Daily Challenge Tracker, under /settings > Interface > HUD - GENERAL. The default is Yes. Set it to No to hide the tracker without removing your pins.
Challenge Notes
/dcopens the Daily Challenges panel.- Daily Challenges are split into Mafia Wars, Criminal, Civilian, Law, and Miscellaneous.
- You can complete all categories in the same day.
- Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals.
- Challenges have a 24 hour time limit.
- If the timer runs out, you do not get the reward.
- Daily Challenges pay cash, with optional civilian job progress instead.
Related notes
- Daily Challenges can include moving containers as
Crane Operatorand finishing tickets asElectrician./dcopens the panel.
Panel columns
The /dc Daily Challenges panel shows:
ChallengeProgressDifficultyRewardJob
Categories are heading rows, not a column. The reset timer shows the time remaining.
Daily Challenge categories include:
Mafia WarsCivilianCriminalLawMiscellaneous
Job progress instead of cash
Civilian challenges can pay job progress instead of cash. In the /dc panel, tick Receive civilian job rewards as progress for that job.
$10,000of the listed reward becomes0.1%of level10progress in that job, rounded to whole units with a minimum of1.- Other tasks and bonuses still pay cash.
- The
Rewardcolumn always shows the cash value.
Current availability
Use /dc for Daily Challenges. The separate Halloween 2026 Battlepass is active from 2 October to 10 November 2026 and uses /battlepass and /challenges.
Saving partial progress
Partial Daily Challenge playtime is preserved through idle breaks and reconnects, with saves every 10 seconds. This preserves already-earned progress; idle time does not count as active playtime.