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= Weed Farm =
= Weed Farm =
'''Weed Farm''' is a gangster only harvest activity. Gangsters use a <code>Combine Harvester</code> at Weed Farm to collect a random drug.
'''Weed Farm''' is a gangster only harvest activity. Gangsters use a <code>Combine Harvester</code> at Weed Farm to collect random drugs.


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`Weed Farm` is gangster only. Use `/weedtime` to check the timer, then go to Weed Farm with a `Combine Harvester` when it is ready.
`Weed Farm` is gangster only. Use `/weedtime` to check the timer, then go to Weed Farm with a `Combine Harvester` when it is ready.


Harvesting the field gives `1000` units of one random drug type, which can include Weed, and gives wanted points.
The farm holds `20` bales, `1,000` units in total. Each bale gives `50` units of one random drug (Weed, Crack, God, LSD, Speed or Steroids). The drug is picked again for every bale, so one harvest gives a mix. During the hourly Double Earnings each bale gives `100` units. Weed Farm drugs count towards your hourly earn limit. Bales you pick after you pass the limit give no drugs. Harvesting gives wanted points.


Gangsters outside `LV` get a warning when Weed Farm is `3` minutes from harvest.
Gangsters outside `LV` get a warning when Weed Farm is `3` minutes from harvest.
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== Quick facts ==
== Quick facts ==


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{| class="wikitable"
! Item
! Item
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|-
|-
| Harvest reward
| Harvest reward
| `1000` units of one random drug type, which can include Weed
| 1,000 drug units across 20 bales, with 50 units of a separately selected random drug per bale
|-
|-
| Harvest timer
| Harvest timer
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# Harvest the field when the harvest is ready.
# Harvest the field when the harvest is ready.


The whole field gives <code>1000</code> units of one random drug type, which can include Weed.
The whole field gives <code>1,000</code> drug units in total. The random drug type is selected separately for each bale, so a harvest gives a mixture.


Harvesting also gives [[Wanted Points|wanted points]].
Harvesting also gives [[Wanted Points|wanted points]].
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Weed Farm requires a `Combine Harvester`.
Weed Farm requires a `Combine Harvester`.


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! Vehicle
! Vehicle
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== Commands ==
== Commands ==


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! Command
! Command
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Weed Farm gives:
Weed Farm gives:


* `1000` units of one random drug type, which can include Weed
* 1,000 drug units across 20 bales, with 50 units of a separately selected random drug per bale


Weed can be used through the drug system.
Weed can be used through the drug system.
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`Drug: Weed` is listed in `F7` trading.
`Drug: Weed` is listed in `F7` trading.


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* A new weed harvest starts every `60` minutes.
* A new weed harvest starts every `60` minutes.
* You need a `Combine Harvester` to harvest the field.
* You need a `Combine Harvester` to harvest the field.
* Harvesting gives `1000` units of one random drug type, which can include Weed.
* Harvesting gives 1,000 drug units across 20 bales, with 50 units of a separately selected random drug per bale.
* Harvesting gives wanted points.
* Harvesting gives wanted points.


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== Related notes ==
== Related notes ==


* Weed Farm gives a random drug and weed can be included.
* Weed Farm gives random drugs and weed can be included.


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* [[Vehicles]]
* [[Vehicles]]


[[Category:Criminal]]
[[Category:Gangster]]
 



Latest revision as of 01:25, 12 October 2026


Weed Farm

Weed Farm is a gangster only harvest activity. Gangsters use a Combine Harvester at Weed Farm to collect random drugs.

How Weed Farm works

Weed Farm is gangster only. Use /weedtime to check the timer, then go to Weed Farm with a Combine Harvester when it is ready.

The farm holds 20 bales, 1,000 units in total. Each bale gives 50 units of one random drug (Weed, Crack, God, LSD, Speed or Steroids). The drug is picked again for every bale, so one harvest gives a mix. During the hourly Double Earnings each bale gives 100 units. Weed Farm drugs count towards your hourly earn limit. Bales you pick after you pass the limit give no drugs. Harvesting gives wanted points.

Gangsters outside LV get a warning when Weed Farm is 3 minutes from harvest.

Harvesting gives 100 RP per bale. The 1,000 drug units are the total for the whole farm, not per player or plant.

Quick facts

Item Details
Activity type Gangster only harvest activity
Location Leafy Hollow
GPS location /gps, Out of City category
Required side Gangster
Required vehicle Combine Harvester
Harvest reward 1,000 drug units across 20 bales, with 50 units of a separately selected random drug per bale
Harvest timer A new harvest starts every 60 minutes
Main command /weedtime
Wanted points Harvesting gives wanted points.

How to use weed farm

  1. Become a gangster with /gangster, or press X and click Go Gangster.
  2. Go to Weed Farm in Leafy Hollow.
  3. Bring a Combine Harvester.
  4. Use /weedtime to check whether the harvest is ready.
  5. Harvest the field when the harvest is ready.

The whole field gives 1,000 drug units in total. The random drug type is selected separately for each bale, so a harvest gives a mixture.

Harvesting also gives wanted points.

Location

Weed Farm is located at:

  • Leafy Hollow

It is listed in /gps under:

  • Out of City

Required vehicle

Weed Farm requires a Combine Harvester.

Vehicle Price Top speed Where to buy
Combine Harvester $300,000 16 km/h Any car shop

Commands

Command Use
/weedtime Check whether the Weed Farm harvest is ready and check the next harvest timer
/gangster Switch to gangster side
/gps Find Weed Farm in the Out of City category

Weed reward

Weed Farm gives:

  • 1,000 drug units across 20 bales, with 50 units of a separately selected random drug per bale

Weed can be used through the drug system.

Weed effect:

  • makes you jump higher
  • lowers vehicle gravity

Drug effects last:

  • 80 seconds

Weed trading

Drug: Weed is listed in F7 trading.

Item Minimum Maximum AI buys at AI sells at
Drug: Weed 100 510 100 $700

Farm Notes

  • Weed Farm is gangster only.
  • Weed Farm is located in Leafy Hollow.
  • Use /weedtime before going there if you want to check whether the harvest is ready.
  • A new weed harvest starts every 60 minutes.
  • You need a Combine Harvester to harvest the field.
  • Harvesting gives 1,000 drug units across 20 bales, with 50 units of a separately selected random drug per bale.
  • Harvesting gives wanted points.

Related notes

  • Weed Farm gives random drugs and weed can be included.


Harvest timer

Use /weedtime update to toggle the on-screen Weed Farm timer. The display reports when the weed is ready to harvest.

See also