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# Stand next to the player.
# Stand next to the player.
# Press X.
# Press X.
# Click the player.
# Click the player.
# Choose pickpocket.
# Choose pickpocket.


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* `35 RP`
* `35 RP`
* either `$5,000` cash or one random drug type worth `$5,000` at its current average price, capped by the target's available stock
* either `$5,000` cash or one random drug type worth `$5,000` at its current average price, capped by the target's available stock
The drugs come from the victim's inventory: the victim loses exactly what the thief receives. An attempt takes cash or one drug, never both. About <code>6</code> in <code>10</code> successes pay drugs. The amount follows the drug's average price, usually <code>11</code> to <code>13</code> units in 2026, most often <code>12</code>, and never under <code>10</code>.
VIP does not raise the cash or drug amount. A Double Earnings token doubles thief cash to <code>$10,000</code>. Over the earn limit the thief gets no drugs and only <code>$500</code> cash, while the victim still loses <code>$5,000</code>.


== Cooldowns and Limits ==
== Cooldowns and Limits ==


A player cannot attempt to pickpocket you again for <code>60</code> seconds after an attempt. After a successful pickpocket, you are protected from all thieves for <code>10</code> minutes and from that same thief for <code>30</code> minutes.
A player cannot attempt to pickpocket you again for <code>60</code> seconds after an attempt. After a successful pickpocket, you are protected from all thieves for <code>10</code> minutes and from that same thief for <code>30</code> minutes.
There is no cooldown between different victims; the waiting times are per victim. A repeat attempt can show <code>This player was already pickpocketed in the last 30 minutes.</code>


== Protection ==
== Protection ==
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* Pickpocketing is available to Criminals and Gangsters and works on civilians and criminals. Trying to pickpocket a cop makes you wanted.
* Pickpocketing is available to Criminals and Gangsters and works on civilians and criminals. Trying to pickpocket a cop makes you wanted.
* You can target at most <code>5</code> players within <code>25</code> meters of where you started.
* You can target at most <code>5</code> players within <code>25</code> meters of where you started.
* You cannot target a player with under <code>24</code> hours of playtime, less than <code>$500,000</code> cash on hand, more than <code>15</code> minutes AFK, or protection from a safe zone.
* You cannot target a player with under <code>24</code> hours of playtime, more than <code>15</code> minutes AFK, or protection from a safe zone. Under <code>$500,000</code> cash on hand, a player cannot lose cash but can still lose drugs.
* Pickpocketing is allowed during an Armed Robbery.
* Pickpocketing is allowed during an Armed Robbery. About half of all pickpockets hit a player who is taking part in an Armed Robbery.


== Protected targets ==
== Protected targets ==


You cannot pickpocket a player who is inside a safe zone. You also cannot pickpocket players with under <code>24</code> hours of playtime, players with less than <code>$500,000</code> on hand, or players who have been AFK for over <code>15</code> minutes.
You cannot pickpocket a player who is inside a safe zone. You also cannot pickpocket players with under <code>24</code> hours of playtime, or players who have been AFK for over <code>15</code> minutes.


== See also ==
== See also ==

Latest revision as of 01:25, 12 October 2026

Pickpocket

Pickpocket is a criminal activity where you try to steal money or drugs from another player.

How it works

Pickpocket is one of the smaller criminal activities in CIT.

It is done directly on another player and can reward cash, drugs, and Reputation Points.

If the attempt fails, you do not get the reward.

More details

To pickpocket a player:

  1. Stand next to the player.
  2. Press X.
  3. Click the player.
  4. Choose pickpocket.

If you are caught, the pickpocket attempt fails.

Rewards

A successful pickpocket gives:

  • 35 RP
  • either $5,000 cash or one random drug type worth $5,000 at its current average price, capped by the target's available stock

The drugs come from the victim's inventory: the victim loses exactly what the thief receives. An attempt takes cash or one drug, never both. About 6 in 10 successes pay drugs. The amount follows the drug's average price, usually 11 to 13 units in 2026, most often 12, and never under 10.

VIP does not raise the cash or drug amount. A Double Earnings token doubles thief cash to $10,000. Over the earn limit the thief gets no drugs and only $500 cash, while the victim still loses $5,000.

Cooldowns and Limits

A player cannot attempt to pickpocket you again for 60 seconds after an attempt. After a successful pickpocket, you are protected from all thieves for 10 minutes and from that same thief for 30 minutes.

There is no cooldown between different victims; the waiting times are per victim. A repeat attempt can show This player was already pickpocketed in the last 30 minutes.

Protection

Use /equip and equip CITstar Bag or Backpack to prevent pickpocketing.

Controls

Pickpocket uses these controls:

  • X to interact with the player
  • Mouse click to select the player and choose pickpocket

Pickpocket Notes

  • You must stand next to the target player.
  • Pickpocket is done through the X interaction menu.
  • If you are caught, the attempt fails.
  • The reward can be cash, drugs, or RP.
  • The same player cannot be pickpocketed again right away.
  • Some players may have protection equipped against pickpocketing.

Current result

Stand beside a player, press X, click them, and choose pickpocket. A successful attempt gives 35 RP and either $5,000 cash or one random drug type worth $5,000 at its current average price, capped by the target's available stock.

Target limits

  • Pickpocketing is available to Criminals and Gangsters and works on civilians and criminals. Trying to pickpocket a cop makes you wanted.
  • You can target at most 5 players within 25 meters of where you started.
  • You cannot target a player with under 24 hours of playtime, more than 15 minutes AFK, or protection from a safe zone. Under $500,000 cash on hand, a player cannot lose cash but can still lose drugs.
  • Pickpocketing is allowed during an Armed Robbery. About half of all pickpockets hit a player who is taking part in an Armed Robbery.

Protected targets

You cannot pickpocket a player who is inside a safe zone. You also cannot pickpocket players with under 24 hours of playtime, or players who have been AFK for over 15 minutes.

See also