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The Daily Challenges panel shows:
The Daily Challenges panel shows:


* challenge
* <code>Challenge</code>
* progress
* <code>Progress</code>
* difficulty
* <code>Difficulty</code>
* reward
* <code>Reward</code>
* category
* <code>Job</code>
* time left until reset
 
Categories are heading rows, not a column. The <code>Job</code> column names the job on civilian rows and shows a dash on <code>Mafia Wars</code> rows. The reset timer shows the time remaining.


Use `/dc update` to turn daily challenge progress messages on or off.
Use `/dc update` to turn daily challenge progress messages on or off.


Daily Challenges can include moving containers as Crane Operator and finishing tickets as Electrician.
Daily Challenges can include moving containers as Crane Operator and finishing tickets as Electrician. The game spells two of its daily challenge lines <code>Finish N tickers as an Electrician</code> and <code>Cut N silces of meat as a butcher</code>.
<!-- CIT-BATCH9-DAILYCHALLENGES-END -->
<!-- CIT-BATCH9-DAILYCHALLENGES-END -->
The <code>CIT - Daily Challenges</code> window has <code>Pin Challenge</code> and <code>Show pinned only</code>. Pinned challenges show on the HUD tracker. It shows up to <code>3</code> incomplete pinned challenges, and you can pin more. Difficulty labels are <code>Easy</code> (green), <code>Normal</code> (yellow), <code>Hard</code> (red), <code>Epic</code> (purple), <code>Insane</code> (light blue), <code>Legendary</code> (orange), and <code>Impossible</code> (grey).


== Challenges ==
== Challenges ==
Line 39: Line 42:
* `/dc`
* `/dc`


You can also open the wider challenge system with:
The separate <code>/challenges</code> command opens seasonal [[Battlepass]] challenges. It only works while a Battlepass season is running. The Halloween 2026 Battlepass runs from <code>2 October</code> to <code>10 November 2026</code>. Use <code>/dc</code> for Daily Challenges.
 
* `/challenges`
 
Or by:
 
# Pressing `X`
 
# Clicking yourself
 
# Opening `Challenges`


== Categories ==
== Categories ==
Line 58: Line 51:
* [[Criminal]]
* [[Criminal]]
* [[Civilian]]
* [[Civilian]]
* Law
* Miscellaneous
* Miscellaneous


You can complete all Daily Challenge categories in the same day.
You can complete all Daily Challenge categories in the same day.


Each category can only be completed once before the next daily reset.
Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals.


== Time Limit ==
== Time Limit ==
Line 73: Line 67:


If the timer runs out, you do not get the reward.
If the timer runs out, you do not get the reward.
There is no fixed reset time of day. <code>/dc</code> shows the time left until the reset.


== Rewards ==
== Rewards ==


Daily Challenges can give rewards such as:
Daily Challenges pay cash, or job progress instead of cash for civilian challenges if you choose that option. The <code>Reward</code> column shows the cash value.
 
Finishing a challenge shows a line such as <code>You have completed a daily challenge of firing 160 bullets!</code>, and the screen shows <code>DAILY CHALLENGE COMPLETED!</code> with the amount under it.
 
Individual challenge cash is not reduced by the earn limit. Finishing every challenge in a category adds <code>$2,724</code> per challenge: <code>$2,724</code> for one, <code>$5,448</code> for two, or <code>$8,172</code> for three. This category bonus is reduced to <code>10%</code> over the earn limit, for example <code>$272</code> instead of <code>$2,724</code>.


* Items
Cash rewards scale with the goal at these rates. The <code>Reward</code> column in <code>/dc</code> shows the full reward. Difficulty does not change the per-unit rate.
* Money
 
* XP
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
! Category
! Task
! Cash per unit
|-
| Mafia Wars
| Fire bullets
| $12 per bullet
|-
| Mafia Wars
| Capture turfs; defend turfs
| $850 each
|-
| Mafia Wars
| Kill different gangsters
| $862 each
|-
| Mafia Wars
| Kill gangsters with the named weapon
| $1,240 per kill
|-
| Mafia Wars
| Kill different gangsters with a long-range shot
| $1,423 each
|-
| Mafia Wars
| Kill different gangsters in DM
| $1,232 each
|-
| Criminal
| Win Armed Robberies
| $4,231 each; goals 2 to 18, unchanged by VIP
|-
| Criminal
| Win heists (Criminal Events, not Armed Robberies)
| $3,315 each; goals 2 to 9
|-
| Criminal
| Attend one riot
| $5,230
|-
| Criminal
| Kill different cops
| $913 each
|-
| Criminal
| Get jailed
| $853 per jail
|-
| Criminal
| Rob stores
| $722 each
|-
| Criminal
| Rob houses
| $432 each
|-
| Criminal
| Boat Drug Trafficking; deliver illegal goods
| $6,000 each
|-
| Criminal
| Rob Uncle Sam
| $5,000 each
|-
| Criminal
| Pick weed bales; spray graffiti
| $500 each
|-
| Criminal
| Eliminate bounties
| $40,000 each
|-
| Law
| Kill criminals in heists (AR and CE kills both count)
| $1,221 each; goals 1 to 18
|-
| Law
| Kill different criminals
| $923 each
|-
| Law
| Arrest different criminals
| $1,041 each
|-
| Law
| Kill APBs
| $6,230 each
|-
| Law
| Solve Police Detective cases
| $1,432 each
|-
| Law
| Dispose of bombs; fine speeders
| $250 each
|-
| Civilian
| Heal players
| $685 each
|-
| Civilian
| Heal peds
| $500 each
|-
| Civilian
| Rescue peds
| $759 each
|-
| Civilian
| Bus stops
| $650 per stop
|-
| Civilian
| Crane containers
| $750 each
|-
| Civilian
| Delivery Man parcels
| $848 each
|-
| Civilian
| Trucker deliveries
| $854 each
|-
| Civilian
| Fuel Transporter deliveries
| $950 each
|-
| Civilian
| City Engineer tasks
| $3,550 each
|-
| Civilian
| Plumber repairs
| $2,500 each
|-
| Civilian
| Fix abandoned vehicles as Mechanic
| $723 each
|-
| Civilian
| Repair player-owned vehicles
| $650 each
|-
| Civilian
| Scrap abandoned vehicles
| $100 each
|-
| Civilian
| Put out fires
| $241 each
|-
| Civilian
| Electrician tickets
| $750 each
|-
| Civilian
| Pizza deliveries
| $350 each
|-
| Civilian
| Cut trees; cut Butcher meat; collect Sweeper trash; sell street meals
| $500 each
|-
| Civilian
| Find Mystery Boxes
| $845 each
|-
| Miscellaneous
| Play hours
| $2,610 per hour
|-
| Miscellaneous
| Win races
| $4,363 each
|-
| Miscellaneous
| Answer Maths Trivia
| $1,473 per answer
|-
| Miscellaneous
| Trigger backfires
| $750 each
|-
| Miscellaneous
| Answer State Official quizzes
| $951 each
|-
| Miscellaneous
| Correct Typing Challenge spellings
| $124 each
|}
</div>
 
The challenges <code>Deliver N briefcases in LS</code> and <code>Deliver N briefcases in LV</code> pay <code>$4,000</code> per briefcase at every difficulty.


== Progress Tracker ==
== Progress Tracker ==
Line 90: Line 286:
* Battlepass Challenges Progress Tracker
* Battlepass Challenges Progress Tracker


This toggles the `/challenges` tracker.
This setting controls the seasonal `/challenges` tracker, not the current `/dc` panel.
 
The HUD tracker for pinned Daily Challenges has its own setting, `Pinned Daily Challenge Tracker`, under `/settings > Interface > HUD - GENERAL`. The default is `Yes`. Set it to `No` to hide the tracker without removing your pins.


== Challenge Notes ==
== Challenge Notes ==


* `/dc` opens the Daily Challenges panel.
* `/dc` opens the Daily Challenges panel.
* Daily Challenges are split into Mafia Wars, Criminal, Civilian, and Miscellaneous.
* Daily Challenges are split into Mafia Wars, Criminal, Civilian, Law, and Miscellaneous.
* You can complete all categories in the same day.
* You can complete all categories in the same day.
* Each category can only be completed once before the next daily reset.
* Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals.
* Challenges have a 24 hour time limit.
* Challenges have a 24 hour time limit.
* If the timer runs out, you do not get the reward.
* If the timer runs out, you do not get the reward.
* Daily Challenges can give items, money, or XP.
* Daily Challenges pay cash, with optional civilian job progress instead.


<!-- CIT-20260430-CATCHUP-START -->
<!-- CIT-20260430-CATCHUP-START -->
== Related notes ==
== Related notes ==


 
* Daily Challenges can include moving containers as <code>Crane Operator</code> and finishing tickets as <code>Electrician</code>. <code>/dc</code> opens the panel.
* Daily Challenges can include moving containers as <code>Crane Operator</code> and finishing tickets as <code>Electrician</code>, and that <code>/dc</code> opens the panel.


<!-- CIT-20260430-CATCHUP-END -->
<!-- CIT-20260430-CATCHUP-END -->
Line 115: Line 312:
The <code>/dc</code> Daily Challenges panel shows:
The <code>/dc</code> Daily Challenges panel shows:


* challenge
* <code>Challenge</code>
* progress
* <code>Progress</code>
* difficulty
* <code>Difficulty</code>
* reward
* <code>Reward</code>
* category
* <code>Job</code>
* reset timer
 
Categories are heading rows, not a column. The reset timer shows the time remaining.


Daily Challenge categories include:
Daily Challenge categories include:
Line 130: Line 328:
* <code>Miscellaneous</code>
* <code>Miscellaneous</code>
<!-- CIT-20260430-UPDATES2-END -->
<!-- CIT-20260430-UPDATES2-END -->
== Job progress instead of cash ==
Civilian challenges can pay job progress instead of cash. In the <code>/dc</code> panel, tick <code>Receive civilian job rewards as progress for that job.</code>
* <code>$10,000</code> of the listed reward becomes <code>0.1%</code> of level <code>10</code> progress in that job, rounded to whole units with a minimum of <code>1</code>.
* Other tasks and bonuses still pay cash.
* The <code>Reward</code> column always shows the cash value.


== Current availability ==
== Current availability ==


Daily Challenges are the active challenge system. Use `/dc` to open the panel. Battlepass is currently inactive.
Use <code>/dc</code> for Daily Challenges. The separate Halloween 2026 [[Battlepass]] is active from <code>2 October</code> to <code>10 November 2026</code> and uses <code>/battlepass</code> and <code>/challenges</code>.


== Saving partial progress ==
== Saving partial progress ==


Partial challenge progress is preserved through idle time and reconnects, with saves every <code>10</code> seconds. Idle time does not count as active earning progress.
Partial Daily Challenge playtime is preserved through idle breaks and reconnects, with saves every <code>10</code> seconds. This preserves already-earned progress; idle time does not count as active playtime.


== See also ==
== See also ==

Latest revision as of 01:25, 12 October 2026


Daily Challenges

Daily Challenges are daily tasks in CIT that you can open with /dc.

How to check daily challenges

Use /dc.

The Daily Challenges panel shows:

  • Challenge
  • Progress
  • Difficulty
  • Reward
  • Job

Categories are heading rows, not a column. The Job column names the job on civilian rows and shows a dash on Mafia Wars rows. The reset timer shows the time remaining.

Use /dc update to turn daily challenge progress messages on or off.

Daily Challenges can include moving containers as Crane Operator and finishing tickets as Electrician. The game spells two of its daily challenge lines Finish N tickers as an Electrician and Cut N silces of meat as a butcher.

The CIT - Daily Challenges window has Pin Challenge and Show pinned only. Pinned challenges show on the HUD tracker. It shows up to 3 incomplete pinned challenges, and you can pin more. Difficulty labels are Easy (green), Normal (yellow), Hard (red), Epic (purple), Insane (light blue), Legendary (orange), and Impossible (grey).

Challenges

Daily Challenges are part of the challenge system.

They are split into categories, reset daily, and give rewards when completed.

How to open daily challenges

To open the Daily Challenges panel, use:

  • /dc

The separate /challenges command opens seasonal Battlepass challenges. It only works while a Battlepass season is running. The Halloween 2026 Battlepass runs from 2 October to 10 November 2026. Use /dc for Daily Challenges.

Categories

Daily Challenges are split into:

You can complete all Daily Challenge categories in the same day.

Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals.

Time Limit

You have:

  • 24 hours

to complete a challenge.

If the timer runs out, you do not get the reward.

There is no fixed reset time of day. /dc shows the time left until the reset.

Rewards

Daily Challenges pay cash, or job progress instead of cash for civilian challenges if you choose that option. The Reward column shows the cash value.

Finishing a challenge shows a line such as You have completed a daily challenge of firing 160 bullets!, and the screen shows DAILY CHALLENGE COMPLETED! with the amount under it.

Individual challenge cash is not reduced by the earn limit. Finishing every challenge in a category adds $2,724 per challenge: $2,724 for one, $5,448 for two, or $8,172 for three. This category bonus is reduced to 10% over the earn limit, for example $272 instead of $2,724.

Cash rewards scale with the goal at these rates. The Reward column in /dc shows the full reward. Difficulty does not change the per-unit rate.

Category Task Cash per unit
Mafia Wars Fire bullets $12 per bullet
Mafia Wars Capture turfs; defend turfs $850 each
Mafia Wars Kill different gangsters $862 each
Mafia Wars Kill gangsters with the named weapon $1,240 per kill
Mafia Wars Kill different gangsters with a long-range shot $1,423 each
Mafia Wars Kill different gangsters in DM $1,232 each
Criminal Win Armed Robberies $4,231 each; goals 2 to 18, unchanged by VIP
Criminal Win heists (Criminal Events, not Armed Robberies) $3,315 each; goals 2 to 9
Criminal Attend one riot $5,230
Criminal Kill different cops $913 each
Criminal Get jailed $853 per jail
Criminal Rob stores $722 each
Criminal Rob houses $432 each
Criminal Boat Drug Trafficking; deliver illegal goods $6,000 each
Criminal Rob Uncle Sam $5,000 each
Criminal Pick weed bales; spray graffiti $500 each
Criminal Eliminate bounties $40,000 each
Law Kill criminals in heists (AR and CE kills both count) $1,221 each; goals 1 to 18
Law Kill different criminals $923 each
Law Arrest different criminals $1,041 each
Law Kill APBs $6,230 each
Law Solve Police Detective cases $1,432 each
Law Dispose of bombs; fine speeders $250 each
Civilian Heal players $685 each
Civilian Heal peds $500 each
Civilian Rescue peds $759 each
Civilian Bus stops $650 per stop
Civilian Crane containers $750 each
Civilian Delivery Man parcels $848 each
Civilian Trucker deliveries $854 each
Civilian Fuel Transporter deliveries $950 each
Civilian City Engineer tasks $3,550 each
Civilian Plumber repairs $2,500 each
Civilian Fix abandoned vehicles as Mechanic $723 each
Civilian Repair player-owned vehicles $650 each
Civilian Scrap abandoned vehicles $100 each
Civilian Put out fires $241 each
Civilian Electrician tickets $750 each
Civilian Pizza deliveries $350 each
Civilian Cut trees; cut Butcher meat; collect Sweeper trash; sell street meals $500 each
Civilian Find Mystery Boxes $845 each
Miscellaneous Play hours $2,610 per hour
Miscellaneous Win races $4,363 each
Miscellaneous Answer Maths Trivia $1,473 per answer
Miscellaneous Trigger backfires $750 each
Miscellaneous Answer State Official quizzes $951 each
Miscellaneous Correct Typing Challenge spellings $124 each

The challenges Deliver N briefcases in LS and Deliver N briefcases in LV pay $4,000 per briefcase at every difficulty.

Progress Tracker

There is a setting for the challenge tracker in /settings.

The setting is:

  • Battlepass Challenges Progress Tracker

This setting controls the seasonal /challenges tracker, not the current /dc panel.

The HUD tracker for pinned Daily Challenges has its own setting, Pinned Daily Challenge Tracker, under /settings > Interface > HUD - GENERAL. The default is Yes. Set it to No to hide the tracker without removing your pins.

Challenge Notes

  • /dc opens the Daily Challenges panel.
  • Daily Challenges are split into Mafia Wars, Criminal, Civilian, Law, and Miscellaneous.
  • You can complete all categories in the same day.
  • Each challenge can be completed once before the next reset; a category can contain several challenges. Everyone receives the same Daily Challenges and goals.
  • Challenges have a 24 hour time limit.
  • If the timer runs out, you do not get the reward.
  • Daily Challenges pay cash, with optional civilian job progress instead.

Related notes

  • Daily Challenges can include moving containers as Crane Operator and finishing tickets as Electrician. /dc opens the panel.


Panel columns

The /dc Daily Challenges panel shows:

  • Challenge
  • Progress
  • Difficulty
  • Reward
  • Job

Categories are heading rows, not a column. The reset timer shows the time remaining.

Daily Challenge categories include:

  • Mafia Wars
  • Civilian
  • Criminal
  • Law
  • Miscellaneous

Job progress instead of cash

Civilian challenges can pay job progress instead of cash. In the /dc panel, tick Receive civilian job rewards as progress for that job.

  • $10,000 of the listed reward becomes 0.1% of level 10 progress in that job, rounded to whole units with a minimum of 1.
  • Other tasks and bonuses still pay cash.
  • The Reward column always shows the cash value.

Current availability

Use /dc for Daily Challenges. The separate Halloween 2026 Battlepass is active from 2 October to 10 November 2026 and uses /battlepass and /challenges.

Saving partial progress

Partial Daily Challenge playtime is preserved through idle breaks and reconnects, with saves every 10 seconds. This preserves already-earned progress; idle time does not count as active playtime.

See also