Jump to content

Weed: Difference between revisions

From CIT Wiki
m 1 revision imported: Clean reupload
fixing>CIT Wiki KB Sync
Live KB synchronization, independently reviewed; prepared 11 October 2026.
Line 54: Line 54:
Weed Farm can give Weed, but the drug type is random.
Weed Farm can give Weed, but the drug type is random.


A completed Weed Farm produces <code>1,000</code> units of one random drug type.
A Weed Farm has <code>20</code> bales for all players together. Each bale gives <code>50</code> units of a randomly selected drug, with a fresh selection for each bale, so a harvest can give mixed drugs. Hourly Double Earnings gives <code>100</code> per bale. Bales give no drugs after you pass the hourly earn limit.
 
The <code>Hempy Weed</code> recipe in <code>F9</code> consumes <code>2 Chemicals</code> and <code>11 Hemp</code> and directly gives <code>8 Weed</code>.
 
Across all <code>20</code> bales, the normal Weed Farm total is <code>1,000</code> drug units shared by everyone harvesting, not <code>1,000</code> per player.


== Drug notes ==
== Drug notes ==
Line 61: Line 65:
* It makes you jump higher.
* It makes you jump higher.
* It lowers vehicle gravity.
* It lowers vehicle gravity.
* A completed Weed Farm produces <code>1,000</code> units of one random drug type.
* A Weed Farm has <code>20</code> bales for all players together. Each bale gives <code>50</code> units of a randomly selected drug, with a fresh selection for each bale, so a harvest can give mixed drugs. Hourly Double Earnings gives <code>100</code> per bale. Bales give no drugs after you pass the hourly earn limit.


== See also ==
== See also ==

Revision as of 00:29, 12 October 2026

Weed

Weed is a CIT drug.

Use

Weed is a drug mainly used for movement.

For the full drug system, see Drugs.

Effect

Weed:

  • Makes you jump higher
  • Lowers vehicle gravity

The effect lasts 80 seconds.

How to use it

You can use Weed with:

  • F4
  • /drugs
  • /takedrug weed

You can stop it with:

  • /stopdrug weed

How to get it

Weed comes from the normal drug sources in CIT.

For the full source list, see Drugs.

Some main ways to get drugs include:

Weed Farm can give Weed, but the drug type is random.

A Weed Farm has 20 bales for all players together. Each bale gives 50 units of a randomly selected drug, with a fresh selection for each bale, so a harvest can give mixed drugs. Hourly Double Earnings gives 100 per bale. Bales give no drugs after you pass the hourly earn limit.

The Hempy Weed recipe in F9 consumes 2 Chemicals and 11 Hemp and directly gives 8 Weed.

Across all 20 bales, the normal Weed Farm total is 1,000 drug units shared by everyone harvesting, not 1,000 per player.

Drug notes

  • Weed is used through the normal drug system.
  • It lasts 80 seconds.
  • It makes you jump higher.
  • It lowers vehicle gravity.
  • A Weed Farm has 20 bales for all players together. Each bale gives 50 units of a randomly selected drug, with a fresh selection for each bale, so a harvest can give mixed drugs. Hourly Double Earnings gives 100 per bale. Bales give no drugs after you pass the hourly earn limit.

See also