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== Conversion ==
== Conversion ==


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! Inputs
! Inputs
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Use <code>/gps &gt; Factories</code> to find <code>SF Doherty Car Factory</code> in <code>Doherty</code> or <code>LS Car Parts Factory</code> in <code>Ocean Docks</code>. Rental is not required; use the factory panel's amount box and arrows to deposit or withdraw your own resources.
== Current processing ==
== Current processing ==


It uses `Iron`, `Oil`, and `Electronics` to produce `Engine Parts`. It processes at full normal speed while the owner is offline.
Processing runs in <code>10</code>-minute batches, <code>6</code> per hour, including while you are offline. The hourly limit counts for each kind of factory on its own, so you can run two different factories at the same time, each at full speed.
 
<code>Total earned today</code> shows your earnings for the day from the factory system. You can earn up to <code>$500,000</code> per day. A factory does not stop after a certain amount in one day: it keeps converting all day. You can also take more than <code>$500,000</code> of <code>Money</code> out of your factories in one day.
 
The factory panel says up to <code>$100,000</code> of input value per hour. Batches have processed about <code>$18,000</code> every <code>10</code> minutes, or about <code>$108,000</code> per hour, at August to October 2026 F7 average prices. How many items a factory uses in an hour depends on the price of the input.
 
It uses `Iron`, `Oil`, and `Electronics` to produce `Engine Parts`. It processes at full normal speed while the depositing player is offline.


== Conversion value and Money ==
== Conversion value and Money ==
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Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss.
Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss.


Whole output items become resources. Any fractional output becomes a withdrawable <code>Money</code> balance in the factory.
Whole output items become resources. Each <code>10</code>-minute batch adds its remaining fractional output value to <code>Money</code>, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash.
 
When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back.


== See also ==
== See also ==

Revision as of 00:29, 12 October 2026


Engine Parts Factory

Engine Parts Factory is a conversion business in CIT.

Conversion

Inputs Output
Iron, Oil, Electronics Engine Parts

Use /gps > Factories to find SF Doherty Car Factory in Doherty or LS Car Parts Factory in Ocean Docks. Rental is not required; use the factory panel's amount box and arrows to deposit or withdraw your own resources.

Current processing

Processing runs in 10-minute batches, 6 per hour, including while you are offline. The hourly limit counts for each kind of factory on its own, so you can run two different factories at the same time, each at full speed.

Total earned today shows your earnings for the day from the factory system. You can earn up to $500,000 per day. A factory does not stop after a certain amount in one day: it keeps converting all day. You can also take more than $500,000 of Money out of your factories in one day.

The factory panel says up to $100,000 of input value per hour. Batches have processed about $18,000 every 10 minutes, or about $108,000 per hour, at August to October 2026 F7 average prices. How many items a factory uses in an hour depends on the price of the input.

It uses Iron, Oil, and Electronics to produce Engine Parts. It processes at full normal speed while the depositing player is offline.

Conversion value and Money

You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.

Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.

Whole output items become resources. Each 10-minute batch adds its remaining fractional output value to Money, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash.

When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back.

See also