CITObject IDsCIT Tools

GTA San Andreas object

BIGCENTRAL_SFE object ID 10041

SFePlaced 1×
Object ID
10041
Model name
BIGCENTRAL_SFE
Texture file (TXD)
archybuild10
Draw distance
130
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10041, -1933.2, 785.8, 70.82)
removeWorldModel(10041, 10, -1933.2, 785.8, 70.82) -- removes the one at Downtown, San Fierro
removeWorldModel(9961, 10, -1933.2, 785.8, 70.82) -- its far-away model LODA16
engineGetModelNameFromID(10041) -- "BIGCENTRAL_SFE" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1933.2, 785.8, 70.82Downtown, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use archybuild10.

Where this comes from

Checked on 29 September 2026.