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GTA San Andreas object

fescape2_sfe object ID 10042

SFePlaced 1×
Object ID
10042
Model name
fescape2_sfe
Texture file (TXD)
fescape_sfe
Draw distance
180
Defined in
SFe.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10042, -1606.56, 731.44, 39.34)
removeWorldModel(10042, 10, -1606.56, 731.44, 39.34) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(10042) -- "fescape2_sfe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1606.56, 731.44, 39.34Downtown, San FierroMap

Same texture file

4 other objects use fescape_sfe.

Where this comes from

Checked on 29 September 2026.