GTA San Andreas object
wg_l_b_ssk object ID 1007
veh_modsNot placed
- Object ID
- 1007
- Model name
wg_l_b_ssk- Texture file (TXD)
vehicle- Draw distance
- 70
- Defined in
veh_mods.ide- Flags
0- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(1007, x, y, z)engineGetModelNameFromID(1007) -- "wg_l_b_ssk" (client side)Same texture file
47 other objects use vehicle.
- 1000spl_b_mar_m
- 1001spl_b_bab_m
- 1002spl_b_bar_m
- 1003spl_b_mab_m
- 1004bnt_b_sc_m
- 1005bnt_b_sc_l
- 1006rf_b_sc_r
- 1008nto_b_l
- 1009nto_b_s
- 1010nto_b_tw
- 1011bnt_b_sc_p_m
- 1012bnt_b_sc_p_l
Object IDs 1000 to 1999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas veh_mods.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.