GTA San Andreas object
hotelbits_Sfe06 object ID 10236
SFePlaced 1×
- Object ID
- 10236
- Model name
hotelbits_Sfe06- Texture file (TXD)
smallertxd- Draw distance
- 110
- Defined in
SFe.ide- Flags
2097152- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10236, -1784.46, 965.91, 40.41)removeWorldModel(10236, 10, -1784.46, 965.91, 40.41) -- removes the one at Financial, San FierroengineGetModelNameFromID(10236) -- "hotelbits_Sfe06" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1784.46, 965.91, 40.41 | Financial, San Fierro | Map |
Same texture file
16 other objects use smallertxd.
- 9908anotherbuild091
- 9917yet_another_sfe
- 9921ferryshops1
- 9922ferryshops2
- 9923ferryshops3
- 9924ferryshops4
- 9925ferryshops5
- 9926ferryshops07
- 9928ferryshops08
- 9929boring_sfe
- 10193hotelbits_Sfe07
- 10194hotelbits_Sfe03
Object IDs 10000 to 10999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.