CITObject IDsCIT Tools

GTA San Andreas object

hotelbits_Sfe06 object ID 10236

SFePlaced 1×
Object ID
10236
Model name
hotelbits_Sfe06
Texture file (TXD)
smallertxd
Draw distance
110
Defined in
SFe.ide
Flags
2097152
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10236, -1784.46, 965.91, 40.41)
removeWorldModel(10236, 10, -1784.46, 965.91, 40.41) -- removes the one at Financial, San Fierro
engineGetModelNameFromID(10236) -- "hotelbits_Sfe06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1784.46, 965.91, 40.41Financial, San FierroMap

Same texture file

16 other objects use smallertxd.

Where this comes from

Checked on 29 September 2026.