CITObject IDsCIT Tools

GTA San Andreas object

alley2_SFS01 object ID 10372

SFsPlaced 1×
Object ID
10372
Model name
alley2_SFS01
Texture file (TXD)
alleys_sfs
Draw distance
100
Defined in
SFs.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10372, -2757.48, -15.42, 4.54)
removeWorldModel(10372, 10, -2757.48, -15.42, 4.54) -- removes the one at Ocean Flats, San Fierro
removeWorldModel(10500, 10, -2757.48, -15.42, 4.54) -- its far-away model LODey2_SFS01
engineGetModelNameFromID(10372) -- "alley2_SFS01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2757.48, -15.42, 4.54Ocean Flats, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use alleys_sfs.

Where this comes from

Checked on 29 September 2026.