CITObject IDsCIT Tools

GTA San Andreas object

alleyfuckingway_SFS object ID 10382

SFsPlaced 1×
Object ID
10382
Model name
alleyfuckingway_SFS
Texture file (TXD)
alleys_sfs
Draw distance
100
Defined in
SFs.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10382, -2776.3, 200.42, 5.98)
removeWorldModel(10382, 10, -2776.3, 200.42, 5.98) -- removes the one at Ocean Flats, San Fierro
removeWorldModel(10504, 10, -2776.3, 200.42, 5.98) -- its far-away model LODeyfuckingway_SFS
engineGetModelNameFromID(10382) -- "alleyfuckingway_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2776.3, 200.42, 5.98Ocean Flats, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use alleys_sfs.

Where this comes from

Checked on 29 September 2026.