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GTA San Andreas object

hc_golfcrse03_SFS object ID 10407

SFsPlaced 1×
Object ID
10407
Model name
hc_golfcrse03_SFS
Texture file (TXD)
golf_sfs
Draw distance
180
Defined in
SFs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10407, -2331.3, -256.35, 46.77)
removeWorldModel(10407, 10, -2331.3, -256.35, 46.77) -- removes the one at Avispa Country Club, San Fierro
removeWorldModel(10688, 10, -2331.3, -256.35, 46.77) -- its far-away model LODgolfcrse03_SFS
engineGetModelNameFromID(10407) -- "hc_golfcrse03_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2331.3, -256.35, 46.77Avispa Country Club, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

7 other objects use golf_sfs.

Where this comes from

Checked on 29 September 2026.