CITObject IDsCIT Tools

GTA San Andreas object

LODgolfcrse03_SFS object ID 10688

SFsFar-away (LOD) modelPlaced 1×
Object ID
10688
Model name
LODgolfcrse03_SFS
Texture file (TXD)
lod_sfs4
Draw distance
600
Defined in
SFs.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10688, -2331.3, -256.35, 46.77)
removeWorldModel(10688, 10, -2331.3, -256.35, 46.77) -- removes the one at Avispa Country Club, San Fierro
engineGetModelNameFromID(10688) -- "LODgolfcrse03_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2331.3, -256.35, 46.77Avispa Country Club, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

44 other objects use lod_sfs4.

Where this comes from

Checked on 29 September 2026.