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GTA San Andreas object

wires_10_SFS object ID 10708

SFsPlaced 1×
Object ID
10708
Model name
wires_10_SFS
Texture file (TXD)
wires_sfs
Draw distance
170
Defined in
SFs.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10708, -2608.31, -15.04, 13.82)
removeWorldModel(10708, 10, -2608.31, -15.04, 13.82) -- removes the one at Ocean Flats, San Fierro
engineGetModelNameFromID(10708) -- "wires_10_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2608.31, -15.04, 13.82Ocean Flats, San FierroMap

Same texture file

27 other objects use wires_sfs.

Where this comes from

Checked on 29 September 2026.