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GTA San Andreas object

desn_fuelpay_LOD object ID 11613

countryNFar-away (LOD) modelPlaced 1×
Object ID
11613
Model name
desn_fuelpay_LOD
Texture file (TXD)
lod_countryn
Draw distance
1200
Defined in
countryN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11613, -1320.69, 2700.95, 49.27)
removeWorldModel(11613, 10, -1320.69, 2700.95, 49.27) -- removes the one at Tierra Robada
engineGetModelNameFromID(11613) -- "desn_fuelpay_LOD" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1320.69, 2700.95, 49.27Tierra RobadaMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

87 other objects use lod_countryn.

Where this comes from

Checked on 29 September 2026.