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GTA San Andreas object

lod_nw_bit_04 object ID 11635

countryNFar-away (LOD) modelPlaced 1×
Object ID
11635
Model name
lod_nw_bit_04
Texture file (TXD)
lod_countryn
Draw distance
1500
Defined in
countryN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11635, -1300.1, 2863.55, 70.98)
removeWorldModel(11635, 10, -1300.1, 2863.55, 70.98) -- removes the one at Tierra Robada
engineGetModelNameFromID(11635) -- "lod_nw_bit_04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1300.1, 2863.55, 70.98Tierra RobadaMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

87 other objects use lod_countryn.

Where this comes from

Checked on 29 September 2026.