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GTA San Andreas object

cyecuntEground02 object ID 13136

countryePlaced 1×
Object ID
13136
Model name
cyecuntEground02
Texture file (TXD)
CE_ground04
Draw distance
299
Defined in
countrye.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13136, 2207.59, -272.11, 17.99)
removeWorldModel(13136, 10, 2207.59, -272.11, 17.99) -- removes the one at Red County
removeWorldModel(13405, 10, 2207.59, -272.11, 17.99) -- its far-away model LODcyground02
engineGetModelNameFromID(13136) -- "cyecuntEground02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2207.59, -272.11, 17.99Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

9 other objects use CE_ground04.

Where this comes from

Checked on 29 September 2026.