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GTA San Andreas object

LODcunte_roads67 object ID 13383

countryeFar-away (LOD) modelPlaced 1×
Object ID
13383
Model name
LODcunte_roads67
Texture file (TXD)
CE_LOD_01
Draw distance
1500
Defined in
countrye.ide
Flags
129
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13383, -625, -258.17, 56.16)
removeWorldModel(13383, 10, -625, -258.17, 56.16) -- removes the one at The Panopticon, Red County
engineGetModelNameFromID(13383) -- "LODcunte_roads67" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-625, -258.17, 56.16The Panopticon, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

33 other objects use CE_LOD_01.

Where this comes from

Checked on 29 September 2026.