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GTA San Andreas object

LODCE_farmland01 object ID 13413

countryeFar-away (LOD) modelPlaced 1×
Object ID
13413
Model name
LODCE_farmland01
Texture file (TXD)
CE_LOD_01
Draw distance
1500
Defined in
countrye.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13413, -114.58, -47.41, 2.02)
removeWorldModel(13413, 10, -114.58, -47.41, 2.02) -- removes the one at Blueberry Acres, Red County
engineGetModelNameFromID(13413) -- "LODCE_farmland01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-114.58, -47.41, 2.02Blueberry Acres, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

33 other objects use CE_LOD_01.

Where this comes from

Checked on 29 September 2026.