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GTA San Andreas object

CE_nitewindows2 object ID 13493

countryeShows at set hoursPlaced 1×
Object ID
13493
Model name
CE_nitewindows2
Texture file (TXD)
CE_nitelite
Draw distance
600
Defined in
countrye.ide
Flags
2097280
Shows
from 21:00 to 06:00 game time
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13493, 224.49, -68.26, 5.38)
removeWorldModel(13493, 10, 224.49, -68.26, 5.38) -- removes the one at Blueberry, Red County
engineGetModelNameFromID(13493) -- "CE_nitewindows2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
224.49, -68.26, 5.38Blueberry, Red CountyMap

Same texture file

3 other objects use CE_nitelite.

Where this comes from

Checked on 29 September 2026.