GTA San Andreas object
CE_nitewindows2 object ID 13493
countryeShows at set hoursPlaced 1×
- Object ID
- 13493
- Model name
CE_nitewindows2- Texture file (TXD)
CE_nitelite- Draw distance
- 600
- Defined in
countrye.ide- Flags
2097280- Shows
- from 21:00 to 06:00 game time
- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13493, 224.49, -68.26, 5.38)removeWorldModel(13493, 10, 224.49, -68.26, 5.38) -- removes the one at Blueberry, Red CountyengineGetModelNameFromID(13493) -- "CE_nitewindows2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 224.49, -68.26, 5.38 | Blueberry, Red County | Map |
Same texture file
3 other objects use CE_nitelite.
Object IDs 13000 to 13999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.