GTA San Andreas object
CE_groundPALO12A object ID 13494
countryePlaced 1×
- Object ID
- 13494
- Model name
CE_groundPALO12A- Texture file (TXD)
CE_ground03- Draw distance
- 299
- Defined in
countrye.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13494, 2632.35, 106.66, 33.45)removeWorldModel(13494, 10, 2632.35, 106.66, 33.45) -- removes the one at Hankypanky Point, Red CountyengineGetModelNameFromID(13494) -- "CE_groundPALO12A" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2632.35, 106.66, 33.45 | Hankypanky Point, Red County | Map |
Same texture file
11 other objects use CE_ground03.
- 12870CE_grndPALCST06
- 13105CE_groundPALO07
- 13106CE_groundPALO08
- 13107CE_groundPALO10
- 13124CE_grndPALCST08
- 13125CE_grndPALCST09
- 13126CE_grndPALCST10
- 13165CE_groundPALO12
- 13496CE_groundPALO07A
- 13510CE_grndPALCST08A
- 13511CE_grndPALCST09A
Object IDs 13000 to 13999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.