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GTA San Andreas object

destruct04 object ID 13596

stadintPlaced 1×
Object ID
13596
Model name
destruct04
Texture file (TXD)
stadstunt
Draw distance
299
Defined in
stadint.ide
Flags
6
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13596, -1312.46, 998.46, 1068.43)
removeWorldModel(13596, 10, -1312.46, 998.46, 1068.43) -- removes the one at Interior 15
engineGetModelNameFromID(13596) -- "destruct04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1312.46, 998.46, 1068.43Interior 15

Same texture file

16 other objects use stadstunt.

Where this comes from

Checked on 29 September 2026.