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GTA San Andreas object

int_tatooA08 object ID 14678

gen_int1Placed 1×
Object ID
14678
Model name
int_tatooA08
Texture file (TXD)
inttattoobits
Draw distance
30
Defined in
gen_int1.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(14678, -199.69, -24.73, 1002)
removeWorldModel(14678, 10, -199.69, -24.73, 1002) -- removes the one at Interior 16
engineGetModelNameFromID(14678) -- "int_tatooA08" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-199.69, -24.73, 1002Interior 16

Same texture file

2 other objects use inttattoobits.

Where this comes from

Checked on 29 September 2026.