GTA San Andreas object
int_tatooA08 object ID 14678
gen_int1Placed 1×
- Object ID
- 14678
- Model name
int_tatooA08- Texture file (TXD)
inttattoobits- Draw distance
- 30
- Defined in
gen_int1.ide- Flags
0- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(14678, -199.69, -24.73, 1002)removeWorldModel(14678, 10, -199.69, -24.73, 1002) -- removes the one at Interior 16engineGetModelNameFromID(14678) -- "int_tatooA08" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -199.69, -24.73, 1002 | Interior 16 |
Same texture file
2 other objects use inttattoobits.
Object IDs 14000 to 14999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas gen_int1.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.