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GTA San Andreas object

int_tatooA07 object ID 14677

gen_int1Placed 1×
Object ID
14677
Model name
int_tatooA07
Texture file (TXD)
int_tatoo
Draw distance
50
Defined in
gen_int1.ide
Flags
4
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(14677, -201.59, -25.59, 1003.02)
removeWorldModel(14677, 10, -201.59, -25.59, 1003.02) -- removes the one at Interior 16
engineGetModelNameFromID(14677) -- "int_tatooA07" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-201.59, -25.59, 1003.02Interior 16

Same texture file

17 other objects use int_tatoo.

Where this comes from

Checked on 29 September 2026.